Don't Starve Together

Don't Starve Together

Skilltrees above the clouds (a.k.a. skilltrees in Hamlet)
Viser 1-10 af 22 forekomster
< 1  2  3 >
Opdatering: 2. okt. kl. 13:16

Opdatering: 2. okt. kl. 13:11

Opdatering: 2. okt. kl. 12:26

Opdatering: 30. sep. kl. 1:02

-added missing "decoratedgrave_ghostmanager"

Opdatering: 19. sep. kl. 13:48

-Fixed a crash due to my stupid ass forgetting to put a check for a host before adding components.

Opdatering: 14. sep. kl. 12:56

-Added On Insectivorous Plants, book that replaces On Tentacles. It spawns friendly adult snaptooth, but in smaller quantities and in much larger radius.
-Add On Economic Shocks, book that helps you get unneeded items of the shelf. (Holy fuck, this one took waaaay too long.)
-Changed Lunar Grimoire. Price now is two papyrus and needing celestial orb in inventory. However:
-Added Celestial Conduit. costing 1 blue lens, 3 moonrock, 1 flytrap stalk and 3 marble. This structure is required for Lunar Grimoire to function, and will need repairs with time.
-Sprinkler can be used to water soil.
-Wendy's starting recipe for graves is now more expensive, but the change can be reversed after you take "gravestones by Wendy" skill.
-Wendy can no longer place graves in interiors, as it broke Pipspook's ai.
-Mermking can no longer lose his wand with time.
-Winona's catapults are no longer poisonable.
-Scrap can be smelted.
-Pickup sounds are brought back from dst.
-Oar is added to character recipes of Wonkey for mod compatibility.
-Two nettle rolls are given to any latecomer in lush season.

Opdatering: 4. aug. kl. 2:45

Opdatering: 25. juli kl. 7:26

-Added an option to check, whether shelfs in the ruins are empty before generating new loot.
-Fixed another crash of gardener's hat.

Opdatering: 22. juli kl. 6:01

Opdatering: 22. juli kl. 0:48

-Fixed wx78 night vision activating in houses.
-Lamp posts are now placeable in interiors.
Optimization changes:
-Grass no longer rustles, as it delivers no information, and the test function for this animation is too costly.
-Grass will only have childspawner component when being infected.
-Players will now activate vines instead of vines activating themselfs, so vines dont search players nearby constantly.
(this took way too long to code)
-Pigs no longer search for food.

Most of the crashes on dedicated servers i mentioned earlier were tied to the hosts themselfs, not the mod, so i took this time for optimization instead.