Rivals of Aether

Rivals of Aether

Commando
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更新于:8 月 26 日 上午 7:14
作者:Sheargrub

v1.3 (Hotfix)
* Fixed color mapping on Guardian's Heart portrait

更新于:8 月 25 日 下午 8:28
作者:Sheargrub

v1.3 [Hotfix]
* DAttack IASA now correctly accounts for getting parried
* Sticky Bomb no longer improperly deactivates on whiteline hits (for reals this time)

更新于:8 月 25 日 下午 6:03
作者:Sheargrub

v1.3

// Commando's gameplan currently overcentralizes around pressing FSpecial, Jab, and NAir,
// often abusing properties of the former two moves that weren't entirely intended.
// This patch aims to pare back these extreme strengths while putting some power back
// into other parts of Commando's kit that needed extra help.

// Jab is being monitored for potential startup nerfs, but its intended strengths are
// being left in place for now due to the significance of FSpecial's changes.

Normals:
- Jab inner hitbox no longer hits above Commando
* Jab can no longer be cancelled into its final hit with the PARRY button in its last five frames of endlag
~~// Fixes an issue where buffering parries out of Jab was needlessly challenging.
+ FTilt startup: 6 -> 4
+ DAttack: Added IASA window, reducing endlag by 6/9 frames on hit/whiff
+ DAttack: Removed ground friction during active frames, increasing the move's effective range
+ FStrong damage: 9% -> 11%
+ FStrong BKB: 7 -> 8
- DStrong launcher hitpause scaling: 0.8 -> 1
* DStrong hit SFX made stronger
+ UStrong tipper KBG: 0.8 -> 1
- NAir hurtbox slightly increased on front foot
- FAir post-charge startup: 3 -> 6
- FAir hitbox generally decreased
- FAir hurtbox no longer excludes shotgun

DSpecial:
+ Browsing a Tri-Shop is now jump-cancellable
+ The Tri-Shop HUD will now fade away gradually if cancelled
* Tri-Shop will now accept control stick inputs from 15 degrees below each horizontal

Specials:
- FSpecial is IASA f10 -> f14
* FSpecial begins moving on f10 (unchanged)
- FSpecial-Air is IASA f11 -> f16
- FSpecial-Air begins moving on f11 -> f12
- FSpecial-Air is now subject to a 100-frame cooldown, resetting upon landing (in addition to its usual airtime limits)
~~// Addresses interactions where Commando would repeatedly mash FSpecial out of hitstun.
- FSpecial cancels now inherits FSpecial-Air's horizontal speed clamping when airborne
~~// Addresses an issue where Commando could achieve unintentionally high horizontal speeds with a double jump.
- FSpecial-Air cancels now clamp horizontal speed for all cancel types (previously excluded attacks)
- FSpecial-Air cancels clamp horizontal speed to 1.5x -> 1.3x Commando's max air speed

Items (Minor changes):
+ Guardian Heart: On hit, the barrier activation timer now advances based on the damage dealt
+ Guardian Heart: Max barrier per stack: 5% -> 10%
+ Laser Turbine: Damage dealt to reach a full charge: 90 -> 60
+ Trophy Hunter's Tricorn: FStrong damage: 11%/12% -> 14%
+ Classified Access Codes: Launcher KBG: 0.9 -> 1.2
+ Classified Access Codes: Can now proceed into aiming after deployment by holding SPECIAL
+ Classified Access Codes: Can now be aimed while the chest is still arming

Bugfixes:
* Fixed alignment issues on chest highlights
* All Taunts now correctly use Commando's idle hurtbox
* Sticky Bomb no longer improperly deactivates on whiteline hits
* Laser Turbine description now correctly states that it is charged by dealing damage
~~// Note that on-hit damage-scaling effects don't currently account for extra damage from items.
~~// This may be revisited in a future patch.

更新于:7 月 28 日 下午 4:55
作者:mallow

v1.2

Items (Major changes)
+ Added Captain's Brooch: "Chest cooldown reduced. Gain one on the house!"
+ Ignition Tank may now forcibly reroll chest items to become burn items, starting at a 50% chance and decreasing exponentially with burn items held.
~~// Ignition Tank already tilted the odds in your favor under the hood, but this effect should be more obvious and feel more consistent.
+ Aegis is no longer obtainable through normal means.
~~// This item felt bad for the same reasons as Ignition Tank, but would enable severely unhealthy playstyles if buffed in the same way.

Normals:
+ The first time you use Jab 1 per-attack (eg without looping using attack speed), it will force flinch the opponent for consistency.
+ Jab 1 BKB: 4 -> 5, BHP: 2 -> 4
+ Jab is slightly longer to more closely match the visual.
~~// Should make jab a lot more consistent and generally feel as if expected.
+ DStrong launcher KBS: 0.7 -> 0.9, HPS: 0.5 -> 0.8
- DStrong: Re-added whifflag

FSpecial:
- Grounded FSpec startup: 7 -> 10
* FSpec now has a sound effect on frame 1.

DSpecial:
+ Reduced initial arming time: 300 -> 100.
+ Reduced the amount of hits to recharge after dropping small chest: 5 -> 4.
* The chest now makes a sound when it is armed, when upgrading into a large chest, or when called prematurely.
~~// These changes should make it feel more rewarding and intuitive to use Small Chests.
* Added SFX for when attempting to use the move while the chest is arming.

Items (Minor changes):
+ Bustling Fungus: Activation time 90f -> 60f, earliest healing tick 120f -> 60f.
+ Sticky Bomb: Deactivates on galaxies.
- Fire Shield: No longer burns invincible foes.
+ Rusty Jetpack: Now increases USpecial's recovery distance.
+ Locked Jewel: Now gives armor during chest-opening animation.
- Fireman's Boots: No longer burns invincible foes.
+ Ancient Scepter: Now gives +1 Attack Speed.
- Ignition Tank, Aegis: No longer alters item weights when collected.

Bugfixes:
* Hopefully implimented a failsafe for Chests getting stuck on the edge of platforms or stages.
~~// We cannot reproduce or diagnose this issue without replays or error logs, so please be sure to save those if you encounter this bug.
* Collecting an item while near the edge of the stage will now move the text box within its bounds, for readability.
* Commando's CPU very technically functions.
* DTilt should properly clear buffer.

Other:
* Added a TAG alt.

更新于:5 月 19 日 上午 7:39
作者:mallow

v1.15
~Reverted FAir being a strong. Sorry, this made ATG ridiculously strong. Might be able to bring it back eventually with some more in depth changes but for now I'm not gonna leave it like that. Lol

更新于:5 月 18 日 下午 9:38
作者:mallow

v1.1
//Thanks for the support on Commando, everyone. Got some really great reception and I'm happy with the way he's turned out.
//This is an early patch to address some of the main concerns about him being overly weak- I don't want him to be particularly powerful, but I definitely over-did it on the release build.
//I've done some quick fixes to make playing him more fun and rewarding at a base level, as well as some small fixes to items that were having a huge impact on play.
//I have more item changes and stuff to fix in mind, but i wanted to get out a quick patch while hes hot off the press so that I can get some better feedback about items, and hopefully people have more fun playing him lol.

+You can now win as Commando.
Normals:
Fair landing lag: 10 -> 7
Fair startup (Pre-charge): 12 -> 10
Fair startup (Post-charge): 6 -> 3
Fair knockback: 7 + .6 -> 8 + .6
Experimental: F-Air is now considered a 'Strong', procing items such as Kjaros/Runalds band and ATG.
Back Air hitbox size slightly increased to hit closer to Commando.

DStrong: All hitboxes damage increased. Now does 4% on muzzle flash, 4% on final hit, and 3% on multihit (atk speed only).
-Effectively, this means that D-Strong should do 8% minimum when landing the quick first hit.
~also fixes an issue where the left side did 1% more on occasion lol
Dstrong startup (Pre-charge): 8 -> 6

Specials:
F-Special Ground (Tactical Slide) Startup: 6 -> 7
U-Special (Frag Grenade) grenade is now destroyed if Commando is hit out of the move.
Misc:
-Adjusted various hurtboxes to remove stray gun or limb pixels, increasing Commandos disjoint.
(Moves affected: DStrong, FAir, FStrong, DTilt, BAir, Jab)

Items:
-Wax Quail now properly works with "Dashstart", effectively letting it be used more often and more consistently.
-You can no longer hover using 'Photon Jetpack' while in hitstun or parried.
-You can no longer fastfall using 'H3AD-5T v2' while in hitstun or parried.
-All 'missiles' (ATG, ATGMK2, Plasma Shrimp, Ceremonial Daggers) now properly inherent the launch angle of the move that proc'ed it.
-Laser Scope & Ignition Tank now properly adjust hitboxes with regards to Up Air.

-Ukulele final hit KBS: 1.2 -> 1.1
-Ukulele final hit made slightly taller, it shouldn't drop now. If it does, let me know and I'll add grab code.

更新于:5 月 16 日 上午 10:49
作者:mallow

v1.0 (Hotfixed)
-You can now lose as Commando.
-Fixed error with CSS.
-Up Strong can be cancelled into after using Forward Special.

更新于:5 月 15 日 下午 9:50
作者:mallow

v1.0.1
hotfix alt

更新于:5 月 15 日 下午 7:47
作者:mallow

v1.1
init commit