Counter-Strike 2

Counter-Strike 2

Reberth
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更新于:12 月 17 日 下午 8:23
作者:dimi

- Fixed player spawns.
- Fixed hats not getting attached properly when the player picking up the hat is controlling a bot.

更新于:12 月 15 日 下午 5:04
作者:dimi

The Christmas Update

It's a holly jolly time this part of the year for Reberth, enjoy a fully rethemed winter themed version of the map featuring Christmas decorations and more! Full update notes / feature list below:

- New lighting.
- Snow, like a lot of it.
- Christmas hats for the players to wear.
- Christmas decorations around the map.

Honestly, just boot the map up and see for yourself! This version will be released as a separate map some time after the holidays and the main map will return (with a lot of technical improvements made here carrying over).

Currently playable in 5v5 on the Mapcore FACEIT Hub.

更新于:11 月 25 日 上午 10:32
作者:dimi

- Adjustments to lighting & postprocessing.
- Replaced more old materials / props.
- Removed big tree in T spawn.
- Remade both door frames in connector, removing the window frame from the bottom one for better fights.
- Fixed the window room's window not breaking unless shot near the center.
- Fixed broken texture scaling on some walls.

更新于:11 月 4 日 下午 6:18
作者:dimi

- Reintroduced the double metal crate stack on B that blocks a big part of the sightline from CT Spawn into the B long "Highway" entrance.
- Retextured the hut in CT side lower to be blue (like CS:GO) instead of dark grey for better visibility.
- Changed colour of underground hazard stipe lines to be yellow to match CS:GO.
- Updated incorrect normal maps on some materials.
- Updated roughness maps on some materials.
- Made the environment a bit more dry.

更新于:11 月 2 日 上午 2:55
作者:dimi

- Added support for retakes.
- Fixed a gap in geometry on A.
- Replaced more old materials.
- Improvements to lighting.

GL&HF on Mapcore hub's 2nd season!

更新于:10 月 15 日 上午 6:14
作者:dimi

- Replaced some more old textures with newer higher res ones.
- Cleaned up more meshwork inside Office.
- Tweaks to lighting, post processing, cubemap reflections & fog.
- Multiple clipping improvements/fixes.

更新于:9 月 29 日 下午 8:03
作者:dimi

- Updated lighting to be more sunny.
- Replaced some old textures.
- Moved map coordinates to match CS:GO 1-1.
- Improvements to VIS.
- Cleaned up mesh geometry inside "Office".
- Improvements to cubemap reflections.

更新于:9 月 7 日 下午 5:12
作者:dimi

- Made the map a bit more Swedish.
- Updates to the lighting, fog and postprocessing.
- Remastered soundscapes.
- Remade / replaced a bunch of old props.
- Adjusted almost every single cubemap for better lighting / reflections.
- Rebuilt a bunch of messy geometry that was a result of the porting tool.
- Switched to Valve's CS2 models & materials instead of the CS:GO imported ones, in addition to improving visuals, this reduces the map's workshop download size.
- Transferred every material to use the new Source 2 shaders.
- Replaced some old low resolution textures.
- Ported radar geometry from CS:GO to CS2, and re-rendered the radar in high resolution using RadGen.
- Added some missing cover to the radar.
- Clipping improvements.
- Improvements to VIS.
- Fixed missing back faces on the fence tarps below CT spawn near the deck.
- Fixed broken lighting inside A site hut.
- Fixed flickering ground underneath heaven on A.
- Fixed 2 error materials that caused crashes.

更新于:6 月 26 日 下午 2:54
作者:dimi

- Added more lore.

更新于:6 月 25 日 下午 12:20
作者:dimi

- 8K Compile
- Fixed FATAL ERROR: materials/error.vmat (hopefully)