武装突袭3

武装突袭3

MDH CAS
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更新于:11 月 3 日 上午 12:07
作者:Moerderhoschi

update 2025-11-03:
- adjusted BrokenArrow mode
- added a check before starting final gunrun if friendly players are nearby the target zone(minDistance) and abort

更新于:11 月 2 日 上午 12:44
作者:Moerderhoschi

update 2025-11-02:
- you can now save 8 different planes per side instead of 3
- save plane Action is now hidden when the plane engine is on
- fix in mode near Cursortarget (did not work when Player was in a vehicle)
- fix in safeDistance (when AGM missiles are available, it will use those against ground vehicles instead of aborting the CAS strike)
- when using mode casMapMarker and no marker with "cas" in the name is found but the player's custom waypoint is active, then it will use this
- adjust the spawn distance under specific circumstances (AA target 4km, noAA target 3km, noAA and noAT target 2.5 km)

更新于:9 月 2 日 上午 12:56
作者:Moerderhoschi

update 2025-09-02: optimization on timeout and arrivaltime

更新于:8 月 22 日 上午 12:30
作者:Moerderhoschi

update 2025-08-22: small fix with minDistance parameter

更新于:8 月 20 日 上午 6:18
作者:Moerderhoschi

small fix for only airtargets but plane has no AA Missiles

更新于:8 月 20 日 上午 2:42
作者:Moerderhoschi

update 2025-08-20:
- added support of AC-119 (S.O.G. Nickel Steel)
- added support of AA Missiles to attack enemy Airtargets
- changed mode BROKEN ARRWOW planes now come in faster
- added more Modoptions in the ModDescriptionTab

更新于:7 月 27 日 上午 5:49
作者:Moerderhoschi

update 2025-07-27:
- added callMode Cursortarget direct
- rearranged callModes for better overview
- added callMode description in the ModDescription Tab
- added displayEventhandler for showing up MDH Mod Tab on map with ctrl + shift + H

更新于:7 月 25 日 上午 12:52
作者:Moerderhoschi

update 2025-07-25:
- renamed callMode Cursortarget to near cursortarget for better clarification
- optimized callMode near cursortarget

更新于:7 月 24 日 上午 10:28
作者:Moerderhoschi

- small fix in the new CursorTarget callMode

更新于:7 月 24 日 上午 9:43
作者:Moerderhoschi

update 2025-07-24:
- changed localNameSpace vars to MissionNameSpace vars to secure function of Mod when saveGame and loadGame is used
- added callMode Cursortarget