Garry's Mod

Garry's Mod

Bleach SNPCs
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更新于:12 月 8 日 上午 11:05
作者:Cpt. Hazama

  • Updated Training map's clips/cubemaps/materials
  • Added nav-mesh to Training map
  • Fixed the shunpo animation positioning being incorrect at times (the animation that sometimes plays when you shunpo behind an enemy)

更新于:12 月 8 日 上午 1:37
作者:Cpt. Hazama

  • Added a new map; Training (gm_bsr_training)

更新于:12 月 7 日 下午 6:45
作者:Cpt. Hazama

  • Upload error fix

更新于:12 月 7 日 下午 6:34
作者:Cpt. Hazama

Version 1.2.0

  • Added 4 new characters
    • Yasutora Sado (Chad)
    • Shinji Hirako (Shikai)
    • Mayuri Kurosuchi (Shikai)
    • Kaname Tosen (Shikai)
  • Added 1 new costume
    • Ichigo (Despair Bankai)
      • Dangai Training
  • Fixed several errors in the mod
  • Characters Menu now auto-hides the character list when your mouse isn't over there (the character also moves)
  • Aizen (3rd Fusion) now has a new combo string route
  • Ulquiorra (Segunda Etapa) now has a new combo string route
  • Increased Ulquiorra (Segunda Etapa)'s attacks speed
  • Certain soul ignition attacks now destroy multiple health stocks
  • Fixed Dangai Ichigo's Mugetsu being useless against health stocks (will always destroy them all)
  • Revamped Kokuto's camera animations
  • Kokuto's ground spirit move now has an initial burst damage
  • Gave more expressions to multiple characters
  • Improved Orihime's AI
  • You can now right click on a character in the spawn menu to select their costume when spawning in
  • Fixed Aizen's Hogyoku meter going beyond what it's supposed to on the HUD
  • Fixed NPCs/Nextbots moving during cinematic time freeze animations
  • Overhauled how damage force applies to airborne characters
  • Removed redundant code
  • Completely overhauled Grimmjow with visual enhancements, move adjustments, and his new Fury meter system
  • Fixed Grimmjow being mute
  • Fixed Grimmjow falling if he did his ultimate in the air
  • Added a new option to make Ichigo always hollowfied
  • Dangai Ichigo now prioritizes reaching his Final Getsuga Tenshou
  • Fixed Vasto Lorde Ichigo's aerial spirit move not working
  • Adjusted Shunsui's custom HUD elements
  • Characters in the mod now have their colors indicated in their code, allowing Shunsui's color technique to function 100x better in the mod
  • Selecting the same color input as Shunsui will disable your selected color now
  • Shunsui's AI will now call the color of his targets instead of being random
  • Fixed Shunsui not taking additional damage if his own color was damaged
  • Fixed Szayelaporro not dealing additional health stocks for the Heart organ
  • Fixed Toshiro's damage range
  • Improved Uryu's visual effects
  • Added visual effects for Aizen's pre-transformation attack
  • Aizen (3rd Fusion)'s soul ignition attack now destroys 3 health stocks
  • Aizen (4th Fusion)'s soul ignition attack now destroys 4 health stocks
  • Aizen (5th Fusion)'s soul ignition attack now destroys 5 health stocks
  • Ichigo (Vasto Lorde)'s soul ignition attack now destroys 2 health stocks
  • Ulquiorra (Segunda Etapa)'s soul ignition attack now destroys 3 health stocks
  • Zangetsu (Vasto Lorde)'s soul ignition attack now destroys 3 health stocks
  • Fixed a major oversight in the DrawText function that disallowed custom fonts
  • Added a combo meter to the HUD
  • Added a block meter gauge to the bottom of the screen (only appears when blocking and losing meter)
  • Added a fallback method for when a character gets stuck on top of another NPC/Player/NextBot (they will attempt to jump off of them)
  • Fixed a visual bug with the guard breaking effects
  • Buffed Orihime's ally healing amount (now heals them for 50% of their max HP, rather than a static amount of 1,500)
  • Orihime's healing will now give life stocks if the incoming heal amount is greater than the character's max health
  • Fixed Soi-Fon's attacks not setting proper velocity on targets
  • Fixed Soi-Fon being able to do her ground range attack in the air
  • Fixed the wind-pressure based range attacks not doing any damage
  • Added an initial effect for Soi-Fon's 'Kuretsusen'
  • Both Yoruichi and Soi-Fon's dagger projectiles now inflict poison status
  • Crosshair is now disabled when controlling a character
  • Optimizations on the HUD
  • Complete overhaul of Aizen (5th Fusion)
    • Now has a new "run" animation (he floats, he is much faster now compared to his normal walking)
    • Complete voice and sound effect changes
    • He can now jump
    • He can now fly
    • He can now be thrown around and grabbed like other characters (granted, you gotta break his super armor)
    • His ultimate is now faster
    • Fixed some bugs with his attacks and what not
    • New visuals for when he teleports
    • His teleport now has a low-range/low-damage AoE on entry/exit
    • His unique dodge has been revamped, you now *actually* dodge attacks rather than getting stuck on stuff
  • Added a temporary fix to the controller system until Rubat fixes whatever the fuck he did that broke Disposition()
  • Added a higher chance of strafing in combat
  • Fixed block system, its now 10x smoother
  • Fixed the charge-end sound playing even if you werent charging to begin with
  • Fixed Kenpachi's down special not damaging the grabbed target
  • Kenpachi's down special now knocks enemies out of the way
  • Added a new down special for Soi-Fon; Kessatsu no Kamae
  • Fixed Soi-Fon's special loop animation getting cut off
  • Fixed Soi-Fon's transition from special to idle
  • Made Soi-Fon's special a bit more accurate
  • Fixed Soi-Fon's mouth not moving for voice lines
  • New effects for Starrk
  • Reduced the required amount of SP needed for Starrk's basic attacks
  • Fixed a missing model error related to VJ Base
  • Updated some icons
  • New effects/sounds for Fullbringer movement
  • Added a new spirit move to certain versions of Ichigo/Zangetsu; 'Getsuga Matoi'
  • If any of Aizen's forms are set as bosses, he gains access to new abilities
  • Fixed Aizen's Hado 90 having inconsistent damage bounds
  • Greatly reduced the rate in which characters gain ignition meter
  • Fixed Szayelaporro (Resurrection) having difficulties hitting enemies
  • Fixed the spawnmenu settings being impossible to see for light-mode users
  • Fixed a bug where characters would be unable to do anything randomly after getting thrown
  • Better character menu text scaling
  • Fixed an error with Aizen (1st/Captain)
  • Added a timed warning when controlling NPCs regarding the new bug caused by the latest Garry's Mod update
  • Soul Ignition world dimming now has a slight hue that matches the character's aura color
  • Added a client-side brightness controller that triggers when a NPCs model stops cel-shading in dark areas (and forces them to cel-shade/illuminate)

更新于:8 月 19 日 下午 8:44
作者:Cpt. Hazama

Version 1.1.3

  • Fixed a bug with some characters freezing after certain spirit moves
  • Fixed Ichigo's Getsuga Jujishou not having damage velocity

更新于:8 月 17 日 下午 11:18
作者:Cpt. Hazama

Version 1.1.2

  • Fixed a bug with Zangetsu Possessed Ichigo

更新于:8 月 17 日 上午 11:49
作者:Cpt. Hazama

Version 1.1.1

  • Hotfix

更新于:8 月 17 日 上午 11:43
作者:Cpt. Hazama

Version 1.1.0

  • Added several new characters
    • Ichigo Kurosaki (Shikai)
    • Ichigo Kurosaki (Early Bankai)
    • Zangetsu (Shikai)
    • Renji Abarai (Shikai)
    • Luppi Antenor (Resurrección)
    • Ichigo Kurosaki (True Shikai)
    • Captain Aizen
  • Added a new mob enemy
    • Arrancar Bero
  • Fixed a ton of bugs that I forgot to document
  • Added eye movement system
  • Fixed Soi-Fon being able to use her insta-kill on targets with spirit energy way higher than hers
  • Fixed Gin's attacks missing most of the time
  • Overall animation adjustments
  • Added new walk animations for Ichigo (Vasto-Lorde) and Zangetsu (Vasto-Lorde)
  • Added transcendent clashing
  • Overhauled several sets of particles
  • Added Attribute/Affinity system
  • Adjusted the character menu
  • Overhauled Halibel's "Cascada" attack
  • Added a new button in the character menu to toggle a character's theme song
  • Added properties to the C-Menu > Right click for all characters (some characters have special properties you can use)
  • Characters that transform now prioritize transforming when ignited
  • Fixed an animation bug with blocking
  • Added attack trails to characters that were missing them
  • Orihime now passively gains ignition meter
  • Fixed Ulquiorra (1st Release) using the wrong Cero particle
  • Added visual screen effects when clashing
  • Fixed Aizen (4th Fusion)'s eye textures being incorrect
  • Fixed stuttering when controlling a NPC and moving
  • Improved music system and added looping point control
  • Fixed a bug with the music system where themes would reset when transforming
  • Revamped Zangetsu (Vasto-Lorde)
  • Added on-screen indicators for the EXP/Level system (instead of using the game chat)
  • Adjusted/fixed the level scaling system
  • Fixed several character's flinch animations
  • Adjusted/added to all of Aizen's spirit moves to make him feel more unique per form
  • Ulquiorra (both forms) has a new spirit move: High-Speed Regeneration
  • Revamped Ulquiorra's transformation process/animations
  • Added a built-in hook for gm_lasnoches that improves the map visually so you don't get flashbanged on it
  • Fixed a bug with multiplayer where the HUD would disappear
  • Reworked Szayelaporro (Resurrección)'s 'Teatro de Titere' attack
  • Fixed Toshiro's final aerial attack not doing anything
  • Soul Ignition's burst damage will no longer trigger the 'camera slow down' effect
  • Fixed Halibel's range attack distance being incorrect (she basically couldn't range attack when AI controlled)
  • Added a new spirit move for Toshiro: Guncho Tsurara
  • Added a new spirit move for Halibel: Hirviendo
  • Ichigo (Vasto Lorde) and Zangetsu (Vasto Lorde) no longer gain ignition meter through attacking/damage
  • Fixed Orihime's projectiles not damaging targets properly
  • Orihime's shield is now removed whenever she does her ignition attack
  • Fixed Szayelaporro (Resurrección) not having any character dialogue
  • Fixed Szayelaporro (Resurrección)'s HUD icon
  • Updated Toshiro's HUD icon
  • Added a new character menu function OnCostumeChange(ent,cosID,cosMDL)
  • Nerfed Halibel's special attacks damage
  • Some special attacks (namely Ceros and Lanza del Relampago) now illuminate the world/entities
  • Gave several characters multi-directional walking
  • Toshiro now has 5 SP bars (was 4)
  • Fixed Kenpachi's range attack animations
  • When using Uryu's special attack, your camera now resets to front-facing instead of remaining where the special camera position was
  • Added all of my nodegraph files for the Bleach maps on the workshop (some of them won't work without you hexing the empty .ain file out of the maps, but Rubat may be working on a fix for empty .ain nodegraphs soon anyway)
  • Aizen now gains 150 fusion meter when in low-HP state
  • Fixed Aizen (2nd Fusion)'s low-HP state bodygroup not applying
  • Removed a lot of redundant code
  • Aizen (4th Fusion) can now only transform when he is in low-HP state
  • Added an on-screen indicator for when you're in low HP state
  • Aizen now utilizes Kyoka Suigetsu mid-combo just like players can
  • Soul Ignition now displays the spirit move name (before there was zero display for it)
  • Soul Ignition music will now start the moment the animation does, rather than waiting on the burst effect
  • Added new (and revamped) Szayelaporro voice lines
  • Aizen's Kyoka Suigetsu no longer effects the following characters: Ichigo Kurosaki, Orihime Inoue, Uryu Ishida, Kokuto, Zangetsu and Sosuke Aizen
  • Reduced Szayelaporro (Resurrección)'s health from 16,000 to 10,000
  • Fixed Aizen (5th Fusion)'s wing eye textures
  • Aizen now has a special input; pressing X during another character's ignition attack (while you have 3 SP Bars) will allow Aizen to use Kyoka Suigetsu, completely avoiding the attack all together
  • Fixed an error with the menu regarding custom spirit moves
  • Fixed lock-on voice lines overriding special interaction voice lines
  • Added more lines to Aizen + adjusted some old ones
  • Increased default chance of characters using Ignition attacks
  • Aizen (4th Fusion) will now always make 3 orbs for his air spirit move
  • Nnoitora now gains a new ignition attack when 'Six Arms' is activated
  • Fixed Starrk's cero hitboxes
  • Fixed Kokuto's block end animation (it for some reason had 20+ frames of nothing at the end, causing him to freeze)
  • Rimlighting is now dynamic to the map's world lighting
  • Fixed Ichigo (Despair) not using his correct spirit move
  • Fixed various Ichigo spirit move display names
  • Character menu now plays a different background track
  • Character menu will now play a random voice line of the selected character after 3 seconds
  • Aizen (4th Fusion) now properly uses his Hado 90 ultimate if you're not in low-HP state
  • Added layered health bar system
  • Fixed a bug where characters would run to the origin of the map instead of strafing (this was caused by them running the strafe code with no goal set, so you should see them strafe in combat now)
  • Fixed a bug where characters would rocket into space when caught on fire
  • Gave Halibel a new ultimate attack
  • Fixed Ichigo (Dangai)'s Mugetsu frequently missing
  • Fixed Ichigo (Dangai)'s Mugetsu displaying the HUD when it shouldn't have been
  • Added a new down spirit move to Ichigo (Vasto Lorde); "Hoko"
  • Adjusted Kokuto's ultimate attack
  • Fixed a naming mistake in Ulquiorra's attacks
  • Fixed the sound pitch on Ulquiorra's voice lines
  • Fixed Zangetsu (Vasto Lorde) not gaining passive ignition meter
  • Added 'Shared Boss Faction' option
  • Added 'Health Stocks' option
  • Aizen (4th Fusion) now has super armor
  • Ichigo (Dangai) now has super armor
  • Ichigo (Vasto Lorde) now has super armor
  • Ulquiorra (Segunda Etapa) now has super armor
  • Zangetsu (Vasto Lorde) now has super armor
  • Better setup the Boss system to allow users to easily create Raid Boss Battles
  • Fixed an error with Orihime
  • Fixed certain attacks ignoring relationships entirely
  • Fixed a rare error with animations
  • Added additional UI sounds for certain events
  • Fixed a bug with the Boss music system
  • Szayelaporro now summons Bero instead of Rudbornn
  • Fixed a bug with a few characters that caused them to freeze after cetain spirit moves

    And much more that I probably almost definitely forgot to document!

更新于:5 月 13 日 下午 5:19
作者:Cpt. Hazama

Version 1.0.9

  • Fixed Grimmjow's range attack not doing anything
  • Fixed an error with Dark Rukia's ultimate
  • Added missing sound effects for Grimmjow's ultimate

更新于:5 月 12 日 下午 2:28
作者:Cpt. Hazama

Version 1.0.8

  • Revamped Ichigo (Dangai)'s Mugetsu attack
  • Fixed a major bug where your aim position while controlling a NPC wasn't where it needed to be, leading to you spinning in circles during attacks
  • Added an additional "layer" to the lockon system. If it doesn't find anything where you're looking, it finds the closest enemy around yourself within 500 units
  • Lock on system now checks the player's actual crosshair position, rather than the controller's bullseye position