Left 4 Dead 2
Holy Rest Area (Vscript)
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Actualización: 10 OCT a las 17:05

- Added a new feature, "auto_laser_upgrade". When enabled, entering "Holy Rest Area" will get laser upgrade on both primary & secondary weapons.

Actualización: 6 MAY a las 6:57

- Modified some scripts on "divine_protection" feature to prevent "null" error bug on console.

Actualización: 4 MAY a las 16:19

- Removed multiple sanctuaries because of multiple "info_player_start" entities in a map. Now, only "info_player_start" at survivor's starting point has the sanctuary.

Actualización: 3 MAY a las 13:39

- Fixed error bug on console when spitter's acid is detected.

- Now spitter's acid will be removed from sanctuary when "zombie_excorcism" is active.

Actualización: 30 ABR a las 8:04

- Fixed a bug where there were 2 sanctuaries active in the saferoom. Now, unless there's a medical cabinet, there should be only 1 sanctuary active in the saferoom.

Actualización: 30 ABR a las 3:22

- Added new mode on "finale_sanctuary". When the value is set to 2, the scavenge spots (for gascan & cola) on the finale will also become sanctuary spots.

Actualización: 29 ABR a las 21:28

- Added new feature: "finale_sanctuary". When enabled, finale area around the radio/ switch becomes a sanctuary. Use "sanctuary_marker" if you want to see where the center point of the sanctuary is.

Actualización: 27 ABR a las 8:32

- Updated the value on "sanctuary_marker". Now, the value also controls the re-fire interval of the firework by the multiplier of 0.5 seconds (in case if you want the firework to show up less frequently). For examples, if value is set to 5, the interval will be 2.5 seconds. If it's set to 10, the interval will be 5 seconds.

Actualización: 26 ABR a las 17:31

- Added a new feature: "divine_protection". When enabled, survivors get damage resist percentage equal to the value set. The damage resist is applied to any attacks other than friendlyfire & self damage. However, instant-death & instant-incap may still bypass the divine protection. Max value= 100 (100% damage resist, no damage).

Actualización: 26 ABR a las 7:16

- Added some scripts to make sure that the sanctuary is activated without problem.