Halo: The Master Chief Collection

Halo: The Master Chief Collection

Predator | Halo 2 Custom Campaign
Viser 1-10 af 21 forekomster
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Opdatering: 16. maj kl. 10:58

- Small improvement to ending cinematic
- Fixed a rare bug that locked certain when exiting from an alternate route
- Improved music switching trigger during the first encounter
- Minor bugfixes and changes

Opdatering: 2. maj kl. 15:19

- Pelican pilots are now visible inside the pelican
- Improved the intro sequence
- Fixed some odd bugs when loading between certain bsps
- Fixed some bugs with the first encounter when not switching music

Opdatering: 2. maj kl. 3:35

- Added waypoints during the exit phase
- Added additional checkpoints in the latter sections of the map
- Fixed a bug where a certain enemy spawn would spawn in front of player's LoS
- Slightly nerfed some Heretic spawns during the 3-way battle
- Added additional weapon crates inside the boss room
- Increased possible amount of free Sentinel weapon drops after the boss is killed
- Added more variations to frag grenade spawn points during the final section
- Small decrease boss' shields
- Small increase to boss' health
- Slight adjustments to the way Sentinels respawn behavior work
- Some doors will now premanently get locked after entering certain rooms

Opdatering: 1. maj kl. 3:51

- Added frag grenades to the final section
- Added additional weapons to the central platform after boss is defeated
- Small changes to some Heretic spawn points
- Adjusted the respawn system for Sentinels; the cooldown between Sentinel spawns will slightly increase after every spawn
- Decreased the spawn limit for Sentinels
- Decreased the maximum amount of living Sentinels
- Slightly decreased boss' shields
- Slightly increased boss' health

Opdatering: 30. apr. kl. 11:33

- Fixed Phantom callout dialogue
- Added a variable to check when marines have died during the exit phase
- Disabled certain scripts (possible culprits for coop crashes) on coop mode

Opdatering: 28. apr. kl. 11:12

Opdatering: 28. apr. kl. 10:37

- Adjusted some AI commands for better flow
- Fixed a bug with marines changing between orders during the second vehicle combat section

Opdatering: 28. apr. kl. 4:09

- Cutscenes are now skippable by pressing the esc key / start button
- Phantoms are now destroyable
- Adjusted slight dialogue timings and conditions
- Replaced certain covenant weapon crates with fuel rod cannons
- Added an intact ghost for the player during the second vehicle section
- Several more checkpoint improvements
- Added an alternate ending for the player if the player clears out all enemies in the last section
- Slight improvements to music swaps
- Fixed a bug where a certain covenant squad wouldn't spawn if the player takes an alternate exit route

Opdatering: 27. apr. kl. 11:25

Opdatering: 27. apr. kl. 11:04

- Several checkpoints improvements
- Added a rally point system to the mission; details in the description
- Minor bug fixes and adjustments