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i didnt know i was supposed to wait for an extract at the bridge so i went all the way back to the starting place
Lots of variety, i loved the 3 way faction fighting.
Keep up the good work
Pretty good on the whole - the large scale was impressive and chaotic throughout.
The balancing, at least on the difficulty I played, could use some work. That said, I did enjoy the consistent challenge that was brought by the mod from beginning to end.
Definitely worth a play through!
Highlights:
- 3 way multifaction battles
- Large open areas with spare ghosts for allies to drive
Notes:
- Allies seem reluctant to follow me into the final facility, get stuck on a rock
- While focusing on taking out Sentinel spawners in the boss room, the elites pretty much took care of the titular boss without my involvement. I didn't fire a single shot on the guy - just got a checkpoint and the elites were enemies again haha
- Wraith combat overall was a lowpoint for me, both as the driver and as person facing them down. Enemy wraith and fuel rodder range makes some areas very difficult. The final wraith especially bombards the bridge without much pause or even an opportunity to return fire. It's also piloted by an ultra, so it takes 4+ rockets to kill.