Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Stamina System
Hiển thị 1-10 trong 16 mục
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Cập nhật: 20 Thg10 @ 2:29pm
bởi Ulfkarl

Weapons now bounce off enemies when stamina is low instead of unrealistically phasing through (configurable in MCM)

Cập nhật: 17 Thg08 @ 11:59am
bởi Ulfkarl

Fixed: Resolved swing speed multipliers being incorrectly applied when stamina was high, causing attacks to feel faster than vanilla speeds.
Improved: Enhanced compatibility with animation mods (like Lively Animations) by preventing movement speed conflicts while preserving stamina penalties.

Cập nhật: 13 Thg08 @ 10:48am
bởi Ulfkarl

Removed the drop shield feature, it was causing too many issues and crashes in large battles

Cập nhật: 12 Thg08 @ 4:22pm
bởi Ulfkarl

HOTFIX: Tweaked the athletics multipliers formula to be more balanced

Cập nhật: 12 Thg08 @ 2:26pm
bởi Ulfkarl

Athletics Skill Integration: Higher Athletics = more stamina and lower costs, all stamina costs now properly respect Athletics skill
Block Stamina System: Both shield blocks and weapon parries now consume stamina (less than attack cost) configurable in MCM
Fatigue Combat Effects: When blocking with low stamina, there is a chance to drop the shield and dramatic knockdown effect when exhausted
New configuration options for all Athletics and block features

Cập nhật: 12 Thg08 @ 1:36pm
bởi Ulfkarl

Athletics Skill Integration: Higher Athletics = more stamina and lower costs, all stamina costs now properly respect Athletics skill
Block Stamina System: Both shield blocks and weapon parries now consume stamina (less than attack cost) configurable in MCM
Fatigue Combat Effects: When blocking with low stamina, there is a chance to drop the shield and dramatic knockdown effect when exhausted
New configuration options for all Athletics and block features

Cập nhật: 17 Thg07 @ 8:43am
bởi Ulfkarl

Updated to the latest nexus version

Cập nhật: 3 Thg05 @ 3:00pm
bởi Ulfkarl

Performance optimization cooldown system for AI retreat behavior
Configurable retreat decision cooldown (default: 1 second)
Optional limit for maximum simultaneous retreating agents
Tracking system for agents in retreat state
Default settings maintain identical visual experience to previous version
Recommended for users experiencing performance issues with large battles
Fully compatible with existing save games

Cập nhật: 29 Thg04 @ 3:42pm
bởi Ulfkarl

Full MCM (Mod Configuration Menu) integration
Customizable stamina costs for attacks
Adjustable stamina regeneration rates
Configurable performance penalties based on stamina levels
Options to modify damage penalties
Toggle for AI retreat behavior
Option to show/hide stamina bar UI
Debug mode for mod testing

Cập nhật: 29 Thg04 @ 11:49am
bởi Ulfkarl

Improved internal code structure for better performance and easier maintenance.
Introduced optimized enemy detection during stamina recovery.
Reduced redundant calculations and improved mission tick efficiency.
No changes to gameplay behavior or stamina mechanics, everything remains exactly as before.