Garry's Mod

Garry's Mod

[simfphys/Glide] Pursuit AI
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更新于:7 月 9 日 下午 11:26
作者:Liam

  • Significantly improved pathfinding (actually made it worse last update)

更新于:7 月 9 日 下午 6:43
作者:Liam

  • Improved pathfinding and performance
  • Improved compatibility (generic function names are no longer overwritten)
  • Fixed an issue where a pursuit AI could get infinitely stuck reversing

更新于:7 月 8 日 下午 4:08
作者:Liam

  • Improved pathfinding consistency some more

更新于:7 月 7 日 下午 5:00
作者:Liam

  • Improved pathfinding consistency some more

更新于:7 月 7 日 下午 3:38
作者:Liam

  • Improved pathfinding consistency
  • Attempted optimization
  • Fixed an issue where NPCs would get stuck inside of Glide vehicles

更新于:5 月 1 日 下午 6:19
作者:Liam

  • Adjusted pathfinding

更新于:5 月 1 日 下午 6:06
作者:Liam

  • Attempted optimization at the cost of lower quality paths
  • Fixed an issue causing Glide vehicles to go max speed while pathfinding

更新于:5 月 1 日 下午 3:51
作者:Liam

  • Pursuit AI will now be removed when Glide vehicles run out of engine health, instead of chassis health
  • Adjusted handbrake usage

更新于:5 月 1 日 下午 3:06
作者:Liam

  • Fixed an error with collision avoidance

更新于:5 月 1 日 下午 2:45
作者:Liam

Significant update
  • Added support for Glide
  • Added a new option/ConVar for the amount of NPCs spawned by a pursuit AI
There may be issues with Glide support. If you find any, please explain them within the Bug Reports discussion.