Half-Life 2

Half-Life 2

(READ DESC.) Re-Balanced Ammo & Damage
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更新于:5 月 18 日 下午 7:34
作者:MNC

- Increased the SMG's reserve ammo from 200 to 240, so it sticks close to the SMG's vanilla reserve ammo and seeing as it's still somewhat weak in the late-game.
- Decreased the SMG's "default_clip" (NOT "clip_size") from 45 to 40 on its script so that you won't get an extra five bullets when you pick up an SMG.
- Increased the Pistol's damage from 9 to 10, the Revolver's from 40 to 47 and the Shotgun's from 8 to 9, staying true to the name of also changing damage output on more weapons rather than just three of them.

更新于:4 月 22 日 下午 3:22
作者:MNC

- Increased SMG's damage from 5 to 6, making it a tad more useful.
- Reduced AR2's damage from 9 to 8, essentially restoring the unchanged vanilla AR2.
- Increased USP's damage from 8 to 9, making it so that you may prioritize this weapon over the AR2 or SMG on certain situations without making it feel too OP or out of place as a beginner weapon.

更新于:4 月 20 日 上午 7:19
作者:MNC

- Reduced Shotgun's reserve ammo from 40 to 32 as the player has eight ammo cap.
- Reduced AR2's reserve ammo from 90 to 60, essentially vanilla AR2. In turn, its damage increases from 8 to 9.

更新于:4 月 17 日 下午 4:18
作者:MNC

Released.