Haste
View Current Shard Path
目前顯示第 1-4 項,共 4 項
更新:5 月 22 日 @ 下午 6:14
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New
  • Support for Haste 1.3.b
  • Avoid making the pause menu unresponsive when the current path fails to render

更新:4 月 19 日 @ 下午 9:56
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New
  • Icon Renderer:
    • Display icons for each fragment type, as shown on the path selection screen
    • Due to certain technical limitations, will fall back to the text renderer if the icons cannot be retrieved. In testing, this almost never happened, however.
  • In-Game Settings:
    • Added setting to change preferred renderer
    • Added setting to change how many nodes to display at the time (before showing an ellipsis "…")
  • Small changes to the old text renderer, including using a new multiplier symbol
  • Lots of internal refactoring to facilitate multiple renderers and the new settings

Fixes
  • In the text renderer, denote Challenge and Encounter nodes as "Challenge" and "Encounter" respectively, instead of "Unknown"
    • This came out of some naiveness from my side. The wrongs have been made right now, though!

更新:4 月 15 日 @ 下午 7:29
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Fixes
  • Fixed a bug where the last fragment wouldn't be shown in the list, leaving just the text "UP NEXT:"

更新:4 月 13 日 @ 下午 2:54
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