Haste
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Actualización: 22 MAY a las 18:14
por netux

New
  • Support for Haste 1.3.b
  • Avoid making the pause menu unresponsive when the current path fails to render

Actualización: 19 ABR a las 21:56
por netux

New
  • Icon Renderer:
    • Display icons for each fragment type, as shown on the path selection screen
    • Due to certain technical limitations, will fall back to the text renderer if the icons cannot be retrieved. In testing, this almost never happened, however.
  • In-Game Settings:
    • Added setting to change preferred renderer
    • Added setting to change how many nodes to display at the time (before showing an ellipsis "…")
  • Small changes to the old text renderer, including using a new multiplier symbol
  • Lots of internal refactoring to facilitate multiple renderers and the new settings

Fixes
  • In the text renderer, denote Challenge and Encounter nodes as "Challenge" and "Encounter" respectively, instead of "Unknown"
    • This came out of some naiveness from my side. The wrongs have been made right now, though!

Actualización: 15 ABR a las 19:29
por netux

Fixes
  • Fixed a bug where the last fragment wouldn't be shown in the list, leaving just the text "UP NEXT:"

Actualización: 13 ABR a las 14:54
por netux