RimWorld

RimWorld

The Dead Man's Switch - Medium Caliber Multi-Purpose AutoCannon Program
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Opdatering: 3. maj kl. 4:19

0. Do not use the GitHub version of Combat Extended if you intend to use D-FunctionalAmmunition Library .

1. Adjust the fire rate of the M230 and M230LF to match their real-world counterparts:

M230: Set to 600 RPM

M230LF: Set to 200 RPM

2. Additionally, reduce the aiming time and cooldown time of the M230LF to less than 1 second to balance its very slow fire rate.

3. Increase the power consumption of the XM275 by 500W.

Opdatering: 30. apr. kl. 21:53

Added a hyperlink for the .50 BMG ammo information of the chameleon.

Opdatering: 30. apr. kl. 16:33

1. Generally increased the workload for 75mm CTA (Cased Telescoped Ammunition) to around 500.

2. Slightly increased the weight of 75mm Incendiary, Shrapnel, and Canister rounds.

3. Implemented a turret firing power consumption feature that requires D-FunctionalAmmunition Library as a prerequisite mod. Each shot consumes 60Wd of stored power. This feature is compatible with muzzle flash effects (if there is insufficient power, no "phantom" muzzle flash will appear).

4. Added ammunition hyperlinks to the vehicle info card (most caliber hyperlinks should have been included in the base mod, but since AOBA has been busy with other projects, I’ve temporarily added them here).

5. Fixed an issue where Chinese localization text was not being applied.

6. The Dragoon's XM274 now occupies both the left shoulder and right hand slots. If you find your carrying capacity insufficient, try equipping the Dragoon's hydraulic frame.

7.Both the standard and Dragoon variants of the XM274 now require neurocomputer components for production.

8. Added 100 points of workamount required for crafting the Universal and Dragoon versions of the XM274.

Opdatering: 27. apr. kl. 6:43

1. Change the ammo capacity of the M230LF turret in the Vanilla environment to 100 rounds.

2. Allow the universal/handheld variants of the M230 and XM274 to spawn on Mechanoid enemies, with proper ammo generation in the CE (Combat Extended) environment.

3. The M230 has no spawn rate restriction, while the XM274 has a 60% spawn rate (e.g., for the ancient mechanoid "Bastion", due to its large weapon pool, the actual probability of the XM274 spawning on it is only around 11%).

4. Increase the weight of XM884 High-Explosive (HE) rounds by 1kg.

5. Modify ammo crafting recipes to include tungsteel as a material, increasing production cost and workamount for better balance.

Opdatering: 25. apr. kl. 19:37

Set the close-range blind zone of the handheld M230 to a uniform 2-tile radius.

Opdatering: 25. apr. kl. 18:09

Reduce the firing interval of the vehicle-mounted M230LF and change the ammunition capacity of the fixed turret version M230LF in the CE environment from 300 rounds to 100 rounds.

Opdatering: 24. apr. kl. 1:36

Vanilla: Adjusted the XM274 main gun's full-auto burst count on the Chameleon and Chelydridae from 5 → 6.

Opdatering: 23. apr. kl. 17:53

XM274 (Common version): Volume increased from 69 → 110

XM274 (Dragoon version): Volume increased from 69 → 72, reload time per shot adjusted from 1.1s → 1.2s

75mm shells: Weight generally increased to over 10kg to balance ammunition capacity

Chameleon (with XM274 modification): Carrying capacity increased by 20kg

Chelydridae (with XM274 modification): Carrying capacity increased by 50kg

Opdatering: 23. apr. kl. 17:38

The reload time for the Dragoon's XM274 has been adjusted: from 0.95s to 1.1s. The minimum firing distance has been changed: from 0 tiles to 5.9 tiles.

Fixed an issue where the ArmySteed's modification parts could be installed repeatedly.

Opdatering: 20. apr. kl. 3:02

Fixed the issue where the 40x46mm grenade launcher was not binding to the Chelydridae XM274 turret.