Crusader Kings III

Crusader Kings III

Overhaul Special Buildings EK2
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更新于:9 月 21 日 上午 4:29
作者:YudiBirelo

Bug Fixed:

-The Grand Chapel of Shezzar's beggining was cut off now its fixed.
-Deep Graves Cemetery "Defiled", Name of the Spell fixed and should not say anymore "raise_dead_name"

Thanks,
Jackson

更新于:9 月 19 日 下午 6:21
作者:YudiBirelo

Bug Fixed:

"Twyllbek Ruins"
Now it's working as it should it's only available for the Ayleid for upgrade, and you need to not be tribal for it.

Thanks,
Jackson

更新于:9 月 19 日 下午 6:20
作者:YudiBirelo

Test Update:

更新于:9 月 19 日 下午 5:48
作者:YudiBirelo

Bug Fixed:

"The localisation missing text has been fixed, and it's working now."

Thanks,
Jackson

更新于:9 月 10 日 下午 4:55
作者:YudiBirelo

Bug Fixed:

"Sacred Walls of Solitude" requirements were fixed, and the building should now only be available for Solitude.

Thanks,
Jackson

更新于:9 月 8 日 下午 5:09
作者:YudiBirelo

Bug Fixed:

1 – "Undertake the Trials of Alkosh" decision now has a picture.

2 – Hira Free Port's description has been fixed.

Thanks,
Jackson

更新于:8 月 23 日 上午 5:19
作者:YudiBirelo

🛠️ Mod Update: Morrowind Structures Expansion

-Update Unique Buildings Added on last update of EK2
-Each Crafted with Deep Lore Integration, Custom Modifiers, and Multi-Tier Progression (L1–L8 Where Applicable):

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🏗️ Global Improvements Applied to All Recent Buildings

🧠 Lore-Accurate Enhancements
-ESO and TES lore was verified and embedded into descriptions and function. Each building reflects the correct cultural, religious, economic, or military importance.

💬 Localization Overhaul
-Every building level now includes rich, immersive, in-universe flavor text. This helps players understand progression and narrative evolution as the building levels up.

🧱 Expanded Level Scaling
-Some buildings now go beyond their original cap (e.g., from 1–2 up to 1–4 or higher) where lore justified it (e.g., Kogoruhn Citadel, Temple of Almalexia).

📌 Unique Purpose Flags
-Each building correctly uses flag = travel_point_of_interest_[type] to match its function (economic, military, learning, etc.), aiding travel system and AI value parsing.

⚔️ Proper AI Value Scaling
-AI base values were adjusted per level, gradually increasing in higher tiers to ensure AI prioritizes valuable upgrades.

💰 Economic Value Reinforcement
-Buildings such as Almas Thir now offer robust and scaling economic incentives to reward long-term development.

Many thanks,
If any bugs are found, please let me know, and if I missed any new buildings, please let me know as I focused mostly on Morrowind.

Enjoy the mod.
Yudi

更新于:8 月 19 日 上午 11:50
作者:YudiBirelo

📢 Update Notes:

-I updated the mod and made it compatible with the new Elder Kings mod buildings, but the mod still does not include the new additions the game introduced in Morrowind. I will be working soon to improve the new buildings added in the new version of EK2.

-Also Fixed the icon for the Luck cat Port.

For what I notice i need to work on this new buildings and also look for bugs:

## UPDATE NEED TO BE DONE ##

# Telvannis Slave Docks
# Bal Thereg Stone Fortress
# Silgrad Tower
# Dust Adeptorium
# Ebonhall
# Odai Tradeport
# Clockwork Lake
# Temple of Almalexia
# Plaza Brindisi Dorom
# Necrom City of the Dead
# Gorne Asylum
# Kragenmoor Plantations
# Tel Thenim
# Castle Tear
# Tear Slave Nexus
# Amayan Vineyards
# Hlalkeep
# The Rootspire
# Redoran Wharf
# Kemel Ze
# Kogoruhn Citadel
# Almas Thir
# Mournhold Palace
# Fort Umbermoth
# The Crimson Valley

## Dunmer Great Houses Tombs ##

# Dagoth House Tomb

Thanks,
Yudi

更新于:8 月 19 日 上午 10:30
作者:YudiBirelo

📢 Update Notes:

-Mod updated for the new update of EK2.

-No new building added yeat.

更新于:8 月 18 日 上午 8:54
作者:YudiBirelo

📢 Update Notes:

-Re-uploaded the mod after accidental deletion.

-Updated compatibility with the latest version of Elder Kings II.

-Fixed an issue reported by a user where Orsinium could not be rebuilt:
The bug incorrectly blocked the Orsimer culture from rebuilding Old Orsinium.
Now, as long as you have the correct cultural tradition, you can restore Old Orsinium as intended.