Rivals of Aether
Furmur Sparkle
กำลังแสดง 11-20 จาก 21 รายการ
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อัปเดต: 4 มิ.ย. @ 1: 38pm
โดย TehEnd

v1.10

อัปเดต: 2 มิ.ย. @ 9: 59pm
โดย TehEnd

~ Altered gimmick. Pressing dspec a second time with a doll out will now put the current bomb on a timer rather then instantly exploding. If the doll is currently charging an nspecial and is also the bomb, pressing dspecial will make it instantly explode.
- Dspecial explosion now has parrystun
- Self damage when exploding 6% -> 10%

+ Fair landing lag 10 -> 7
- Fair startup 10 -> 12
- Fair spike BKB 7 - 6

+ Jab weak hit now sends the hit player away from you slightly

อัปเดต: 26 พ.ค. @ 9: 04pm
โดย TehEnd

- Can no longer shoot nspec from doll while in hitstun
~ Fixed a bug with the character outline not recoloring properly after using charged nspec

อัปเดต: 10 พ.ค. @ 8: 18pm
โดย TehEnd

~ Added an indicator for when nspecial is fully charged, both for the doll article and the player
~ Gave uair slightly more hitpause
~ Drew the white glow that flashes during dspec in-game rather then it being baked into the sprite, meaning that the doll/player do not seemingly revert to the base colors before exploding
- Made fspecial travel less distance

อัปเดต: 30 เม.ย. @ 8: 15pm
โดย TehEnd

Fixed a bug where upon flipping fstrong, the lower kb scaling of the attack would not reset and make the un-flipped version very weak

อัปเดต: 24 เม.ย. @ 1: 48pm
โดย TehEnd

+ Pressing nspec while the doll is holding the projectile will now cause the doll to shoot the projectile. This can be done in the middle of attacks (aside from dspec)
- Dspec BKB 9 -> 7 (making up for the angle flipper change)
- You now lose your current nspec charge when respawning
- Parrying nspec now makes it speed up
- Fstrong early hit BHP 9 -> 10
- Fstrong early hit HPS 0.8 -> 1
- Fstrong late hit BHP 7 -> 9
- Fstrong late hit HPS 0.7 -> 0.8

อัปเดต: 21 เม.ย. @ 10: 28pm
โดย TehEnd

v1.3

อัปเดต: 21 เม.ย. @ 10: 05pm
โดย TehEnd

v1.2

อัปเดต: 21 เม.ย. @ 10: 02pm
โดย TehEnd

v1.1

อัปเดต: 21 เม.ย. @ 9: 56pm
โดย TehEnd

+ Completely reanimated dtilt
+ Fair animation adjusted, the spike hitbox can now blow up the doll
+ Angle Flipper 3 added to doll explosion
+ All jab hitboxes now send the doll at custom trajectories

~ Completely rewrote the doll explosion code, is now tied to the article directly instead of the individual attacks that could blow up the doll. Should hopefully fix some buggy interactions
~ Fixed a bug where the final hit of ustrong would sometimes take opponents out of hitstun
~ Fixed an issue where certain attacks would seemingly leave the person hitting the doll article in much more hitpause then normal