Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Dawn of the Dead [SP/COOP/MP]
Zobrazuje se 11–15 z 15 položek
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Aktualizace: 28. dub. v 10.08

HOTFIX 0.5.4beta

- added auto-medic buttons from Gates of Hell update;
- fixed Aviators sunglasses in civilian breeds;
- removed medic ability from Renegades Squad Leader, Zulu, BlackWatch operators & Rangers due to new medic system;
- reduced medic revive circle size;
- localization fixes.

Aktualizace: 23. dub. v 4.11

HOTFIX 0.5.3beta

- fixed crash caused by Gates of Hell update in open_beta;
- fixed M60A3 crash.

Aktualizace: 11. dub. v 7.30

PATCH-FIX 0.5.2beta

[SINGLEPLAYER]

[Community] Brookside Lockdown
- added hint about glow sticks and flashlight buttons;
- added visual markers near rooms that you need to search;
- trigger improvements for units teleportation on the second floor;
- minor fixes.
[Community] Rescue Mission
- added box with ammunition for weapons that can be looted;
- added no_pass_human terrain on embankment to prevent unit to move to the water;
- decreased defense time to 6 minutes;
[Community] In the Middle of Hell
- decreased defense time of Hospital;
[Survival] Motel
- added one extra welding machine;
- added 20 more dressings in Medical & FEMA Air Drops;
- added glow sticks near generators;
- removed Medkit from Medical & FEMA Air Drops;
- generators now not hidden;
- fuel truck now not hidden at the start;
- fuel truck now more visible;
- decreased amount of waves to weld the truck to 5;
- you won’t be able to pick up bandit weapons;
- minor fixes.

- fixed infected freeze after death in Cooperative for all missions;

[CONQUEST]

- fixed crash when mod wasn’t activated correctly;
- fixed resupply for MGL and M82A1 Barrett;

- added extra 5 CP cost for all emplacements;
- added extra 10 CP cost for all vehicles;
- added AT Rifleman for USMC squads instead of 1 rifleman;
- increased M1A1 Abrams research cost to 15;
- increased UAV Strike cost to 2;
- increased M1A1 Abrams CP cost to 40;

- HMMWV now are not able to resupply M1A1 Abrams & Stryker MGS, you need to buy HEMTT Supply Truck;
- decreased AI resource multipliers;
- decreased AI priority to buy off-map support from 5th research stage;
- slightly decreased AI priority to buy cars with Browning M2HB;
- slightly increased cooldown between spawn waves for AI;
- slightly increased AI priority to buy Pickups wo/shields;
- moved Pickups w/M2HB & HMMWV w/M2HB to 3th research stage for AI;
- moved Hunter Humvee to 5th research stage for AI;
- moved Godzilla APC to 7th research stage for AI;
- moved Renegades M113 APC to 8th research stage for AI;

- minefield spawn now depending on difficulty;
- added hints on the loading screen about mine fields and difficulty;
- changed AI off-map strike: added extra 4 seconds after notification before the strike starts;
- changed ALICE Pack Medium [SUPPLY] backpacks to Large ones for Supply Units;
- increased maximum amount of corpses, stuff and vehicles before start to disappear;
- decreased time before warning talk about enemy off-map support will appear on 4 seconds;
- minor fixes on Desolation map;
- minor fixes on Hopes End map;
- AI Grizzly Gun Truck now moving in reverse;

[MULTIPLAYER]

- added extra 5 CP cost for tripod teams;
- added extra 10 CP cost for all vehicles;

- weapon flashlights will turn on automatically during night time;
- changed ALICE Pack Medium [SUPPLY] backpacks to Large ones for Supply Units;
- increased bleed-out time to 3-4 minutes;
- AI Grizzly Gun Truck now moving in reverse;

- fixed missing squad icons in Results Tab;
- reworked Port map;
- minor fixes on Desolation map;
- minor fixes on Hopes End map;

[GENERAL]

- added ALICE Pack Large [SUPPLY] backpack with larger supply radius;
- added fluorescent lamp sound for “lab_flourescentlight002b” prop;

- fixed slat armor: it won’t eat M40 Recoilless Rifle, Stryker MGS & M1A1 Abrams HEAT rounds anymore;
– fixed M1A1 Abrams M240B gunner;
- fixed Pickup w/M2HB sounds;
- fixed: helicopter sounds still playing while vehicle is destroyed;
- fixed: helicopter has no explosion sound;
- fixed passenger board & emit animations for transport Pickup and HMMWV;
- fixed gunner emit animation for Pickup Gun Trucks;
- fixed gunner board & emit animation and position for HMMWV CROWS;
- fixed overlapping human scream sounds when grabbed by Charger or Hunter infected;
- fixed Special Infected insta death when hit by shotgun;
- fixed: now you can’t pick up shield from infected, this action caused game to crash;
- fixed Infected Firefighter balloon detonation FX;
- fixed “fence_wood_r8_climb” prop crash;
- fixed “lockout_tower” prop: you are able to exit from it now;
- units now immortal during fast-rope drop to avoid death in mid-air;
- disabled car explosion after got hit by 40mm grenade while body is broken;
- disabled unit throw-off when hit by flashbang;
- increased Charger infected speed;
- changed machine-gun type from Anti-Aircraft to Main MG in all vehicles;
- minor fixes & improvements.

Aktualizace: 4. dub. v 6.56

PATCH-FIX 0.5.1beta

[SINGLEPLAYER]

[Bonus] Black Monday
- trigger improvements for evacuation column;
[Community] Brookside Lockdown
- added hint about room searching;
- trigger improvements to avoid game stuck/crash when player units given to AI while in direct control;
[Survival] Motel
- fixed gas damage to infected;

[CONQUEST]

- changed Tripod Team [M60] unit to M91 Tripod [M60] for both factions;
- changed Tripod Team [M2HB] unit to M2 Tripod [M2HB] for both factions;
- moved first vehicles to 2nd research stage for AI;
- moved strike units to 2nd research stage for AI;
- moved HMMWV Mk.1 vehicles to 3rd research stage for AI;
- increased preparation time in defense by 2 minutes;
- decreased Renegades AI priority to buy Pickups w/M40 Recoilless;
- decreased AI priority to buy strike units;
- slightly decreased AI priority to buy vehicles;
- slightly increased cooldown for AI between units spawn;

- fixed Renegades Fire Team (M203) squad crash;
- increased time of vehicle disappear to 8 minutes;
- increased armor durability of HEMTT Mk.1 trucks;

[MULTIPLAYER]

- changed US National Guard Squad cost to 210;
- changed US Fire Team cost to 150;
- changed US Officer cost to 300;
- changed Renegades Convicts Group cost to 220;
- changed Renegades Insurgents Group cost to 350;
- changed Renegades Leader cost to 300;
- changed Renegades Pickup w/M60 cost to 415;
- changed Renegades Humvee w/M240B cost to 510
- changed Renegades Humvee w/M2HB cost to 550

- added supply backpack for Regular Automatic Rifleman;
- changed Military Police Squad Leader weapon to M16A1;

- stuck infected on spawn will be deleted automatically;
- minor infected waypoint changes on Atlanta map;

- now you are able to see all units in Doctrine Unit Preview, not only from doctrine;

[GENERAL]

- added “Warning” text in Singleplayer, MP/COOP lobby, Conquest create window;
- added “sidewalk_stairs” prop;
- human will always enter in revivable state after taking small arms fire damage, except explosions;
- decreased chance to die without revival ability for human in Multiplayer from 50% to 20%;
- vehicles now won’t disappear while repairing;

- fixed crash in Units Library by pressing a “Soldiers” section;
- fixed human wounded animations: they will stop when you pick up the body and restore when dropping it;
- fixed vehicle shields armor not penetrating;
- fixed Mk.19 ammunition for M1117 and DPV;
- fixed XM1125 smoke launcher;
- fixed HMMWV SOF _x model missing textures;
- fixed HMMWV M997 & M1038 models;
- fixed wrong crew count for several vehicles;
- fixed MDPD Moto Officer FPS hands;
- fixed infected volumes;
- fixed weapon animations when aiming in first person for assault rifles;
- changed vanilla “dummy” weapon;
- decreased steermax parameter for “Crab” RCC to more comfortable turn in Direct Control;
- decreased M82A1 Barrett aiming time to 2.5 sec;
- minor fixes.

Aktualizace: 1. dub. v 7.10

Official release.