Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Dawn of the Dead [SP/COOP/MP]
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更新于:9 月 30 日 上午 6:29

Hotfix 0.7.7beta

[GENERAL]

- fixed compatibility with GoH update;
- fixed: bolt action rifle animations used vanilla animations instead of new ones;
- fixed missing code related to human contact with RC Lawnmower w/Sawblades;
- changed bolt_open animations to return to base pose when finished;
- increased “cover_from_stand_empty” & “stand_take_bazooka” animations speed;
- removed our Reverse drive feature.

更新于:8 月 24 日 上午 5:05

Quick Hotfix 0.7.6beta

- fixed game closing caused by LAV-25 and XM1128 Stryker MGS.

更新于:8 月 24 日 上午 1:55

Quick Hotfix 0.7.5beta

- fixed crash in Conquest related to maps.

更新于:8 月 23 日 下午 10:29

Hotfix 0.7.4beta

[GENERAL]

- added features from GoH update;
- fixed compatibility with GoH update;
- removed new WW2 content from GoH update;
- reworked pistol firing animations to have visual recoil.

更新于:7 月 15 日 上午 10:03

Hotfix 0.7.3beta

[GENERAL]

- fixed compatibility with new Gates of Hell update;
- fixed bug in Conquest when you are using mortar strikes on easy-normal difficulties and nothing happens.

更新于:7 月 5 日 上午 11:13

Hotfix 0.7.2beta

[MULTIPLAYER]

- fixed use of vehicles by AI in "Infantry Combat" mode.

更新于:7 月 4 日 上午 8:04

Patch-Fix 0.7.1beta

[SINGLEPLAYER]

- fixed infected getting stuck on spawn;

[Bonus] Black Monday
- fixed Humvee move through the gates;
- fixed evacuation column arriving;
- minor map changes.

[CONQUEST]

- added scripts to prevent AI from off-map support spamming, now AI won’t be able to spawn any off-map support for some time after spawn of first one, time depends on difficulty;

[MULTIPLAYER]

- added “Infantry Combat” game setting in all game modes;

Outbreak

- added 2 soldiers for supply box purchase;
- increased minimum custom time between waves to 180 sec;
- decreased grenade launchers reload time to 6 sec; (also in Last Stand)
- decreased Tank Infected health from 90000 to 80000 HP;
- on 3rd flag point fortification level now spawns 4 MG instead of 2; (also in Last Stand)
- minor map fixes on Swampland map.

[GENERAL]

- added burn damage system for special infected;
- added personal FX for M79 incendiary grenades detonation;
- added 10000 HP damage for direct hit by tank gun/recoilless rifle rounds in Tank Infected;
- added scream sounds for burning human;
- fixed cars & trucks pathfinding;
- fixed vehicle silent sirens, after saving & reloading the map siren sound won’t be played;
- fixed special infected insta death by Molotov Cocktail;
- fixed M79 incendiary grenades, now they have fire damage;
- fixed human burning animation: default death animations won’t be played;
- increased damage by rocket launcher direct hit in Tank Infected to 4000 HP;
- reworked “boomer_ground_vomit” FX;
- AT mines now will detonate if Tank Infected steps on it, causes Tank to stun and 10000 HP damage;
- when human collides with burning special infected, he has a chance to start burning too;
- AI now will use rocket launchers against Tank Infected;
- minor fixes.

更新于:6 月 27 日 上午 6:51

UPDATE 0.7beta

[SINGLEPLAYER]

[Community] Rescue Mission
- fixed infected NYPD ESU officers.

[CONQUEST]

- AI off-map support delay between notification and strike increased on easy and normal difficulties;
- added: when you click N to mark position during nighttime environment, illumination flare will be spawned;

- increased Prototype-X CP cost to 15;
- increased Remote Car w/Explosives CP cost to 15;
- increased “Crab” Remote Lawnmower CP cost to 10;

- added Runner Infected Molotov Thrower spawn;
- slightly tweaked off-map support work;
- minor No Man’s Land map changes.

[MULTIPLAYER]

- added new game mode “Outbreak”;
- added new 2v2 map “Swampland”;
- changed Army Selection Mode to Alliances by default (Domination & Last Stand);

- added Runner Infected Molotov Thrower spawn;
- fixed bug when you could keep setup kit after tripod installation;
- fixed missing icons & localization of AI off-map support & units in Game Results Tab;
- fixed missing XM1126 icon in Game Results Tab;
- fixed player off-map support icons in Game Results Tab;
- slightly tweaked off-map support work;
- increased sniper accuracy buff given by spotter;
- minor changes on No Man’s Land map;
- minor changes on FEMA map;
- updated FEMA map preview images.

Last Stand

- added new map “FEMA [Stadium]”;
- added new map “Swampland”;
- added feature: when you click N to mark position during nighttime environment, illumination flare will be spawned;
- enabled resupply for M82A1 Barrett, MGL, grenades & molotov cocktails;
- disabled off-map support for AI Defenders;
- decreased time to fortify fortification points;
- renamed FEMA map to FEMA [Market].

[GENERAL]

Misc

- completely reworked Units Library;
- added removal of new DLC assets;
- added interface elements for Supporter DLC;
- fixed sandbag building by engineers;
- fixed “marker_fuel_out” FX crash;
- disabled mouse hint for flag points and all interactive props;
- minor changes;
- minor fixes & improvements.

Vehicles

- added burst fire feature for vehicles w/Mk.19;
- added impact sound when ramming a human/infected;
- added Sentry Gun w/M134D;
- added special Static Tripod w/M2HB for fortifications;
- added smokescreen ability for M60A3;
- added fire protection for M60A3;
- added suspension for M1A1 Abrams;
- fixed Tripod w/M60 orientation during building;
- fixed: LAV-25 has limited thermal view;
- fixed M60A3 crosshair in first person;
- fixed M1117 & XM1117 crew.

Humans

- fixed bug when you were able to use Suicide option with grenade launchers;
- fixed bug when Charger is dead but human still in animation and then dies;
- decreased oxygen balloon explosion energy;
- disabled ghillie suit visibility in thermal view;
- expanded damage system with autocannon & grenade launcher damage;
- reworked models of soldiers in MOPP suits;
- removed “us_inf_mopp_rifleman” & “us_inf_mopp_saw_gunner” skins;
- you can tag humans with “no_markers” tag to disable infection markers for cinematic purposes.

Infected

- added Infected Runner Molotov Thrower;
- added Infected SWAT Operators with RIOT leg protection;
- added Infected Soldier with RIOT leg protection;
- added special animations for impact with vehicle;
- added vomit sound for Boomer;
- fixed bug when Charger starting to beat downed but revivable human;
- fixed infected visibility in thermal view;
- fixed idle animations for infected with shield;
- fixed head gore;
- changed Boomer vomit FX;
- movement animations of infected with shield will change if they lost their shield;
- infected Molotov Thrower now spawns flame area around himself after death, bullet hit on molotov cocktails or blast hit;
- infected Grenadier now explodes after death;
- Boomer explosion now has blast hit effect that causing humans to take damage & knock out;
- Boomer explosion now causing near human units to get infected;
- expanded infected damage system with autocannon, tank gun, recoilless rifle, rocket launcher & grenade launcher damage;
- reworked infected blast damage system;
- minor fixes & improvements.

Stuff

- added tube opening sound for M72 LAW;
- fixed small arms additional firing sounds work;
- changed grenade launchers crosshair;
- changed Aimpoint scope picture;
- changed pump action shotgun reload sounds;
- increased Mk.19 spreading;
- increased AI cooldown between shots for battle rifles to 0,2 sec;
- once used, M72 LAW tube won’t close;
- minor fixes.

Editor

- added “usa_celebration_banner” prop;
- added “usa_celebration_banner_anim” prop;
- added “checkpoint_roof” prop;
- added “checkpoint_booth” prop;
- added “security_stuff” prop;
- added LODs for dumpster models from CtA;

- added changes from GoH update for engineer sandbags;
- fixed “concrete_debris128pile001a” & “concrete_debris128pile001b” props collision;
- fixed “sandbag_structured_curved_big_green” prop & renamed to “sandbag_structured_curved_b_g”;
- fixed “sandbag_structured_curved_big_green_x” prop & renamed to “sandbag_structured_curved_b_g_x”;
- fixed “watercan” prop. (removed strange water sound)

更新于:5 月 24 日 上午 10:07

PATCH-FIX 0.6.1beta

[SINGLEPLAYER]

[Survival] Motel
- disabled auto-medic function for player units (can be re-enabled via panel button);
- reworked WMD Strike purchase icon;

[CONQUEST]

- added fixes from new Gates of Hell update;

- added ambulance ability for ambulance M113s;
- fixed AI units mirrored position in covers outside flag points in attack mission;
- fixed Team A spawn on Ruin State map;
- tweaked triggers for AI engage dialogue in attack mission;
- increased medical supply radius for Renegades Gage Ranger;
- ambulance vehicles now will resupply adrenaline syringe;

[MULTIPLAYER]

- added text warning in lobby about “Army Selection Mode” option;
- changed position of base point for Team A on No Man’s Land map (Domination);

[GENERAL]

- added M9 Bayonet melee weapon;
- added unique minimap icon for ambulance vehicles;
- fixed compatibility with new Gates of Hell update;
- fixed Supply HMMWV crew count;
- fixed US Government Regular Automatic Rifleman skills;
- fixed light machine gun sounds;
- fixed mines detonation caused by detonation of other mines;
- fixed several obstacle & land issues on Ruin State map;
- fixed terrains on No Man’s Land map;
- disabled honk sound for remote cars;
- decreased «Crab» Remote Lawnmower fuel count to 100;
- increased M252 mortar firing range to 170 m;
- M249E2 & HK21 now classified as machine-gun, not assault rifle;
- removed vanilla “-gear_wearable” folder;
- removed vanilla “placeholder_usa” folder;
- localization tweaks;
- minor fixes.

更新于:5 月 17 日 上午 6:54

UPDATE 0.6beta

Too big to fit here. You can see full patch-note here:

https://docs.google.com/document/d/1tZQKN9ikQW3tH1StLfC218ffLadNvlytsEcYMCzWqsw/edit?usp=sharing