Barotrauma
EK Mods - Definitive Edition
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Actualización: 9 DIC a las 14:45
por AM

Fixed Utility Hardsuit having free upgrade path

Actualización: 29 NOV a las 20:16
por AM

Been awhile since last update heres something new

-Walker Drone has gone under a complete rewrite, now uses alot of the vanilla defense bot code should be more fun to use instead off constantly using beacons, Water drone has yet to recieve this change as i want to finish the walker drone first before porting over the code to water drone. still incomplete but functional now ,this also limits the amount of drones per sub. [1 max active]
-Fixed walker drone duplication with drone multitool
-remove material storage crates from wreck loot pool, can still spawn on enemy subs and outposts
-decreased amount of reinforced tanks found in diving cabinets
-increased fab requirements for reinforced tanks from 1 Titalloy to 2 Titalloy

Actualización: 27 OCT a las 14:53
por AM

-Broad nerf to railgun shells, at max railguns will have 4 damage types
-Updated Oxygen cells tags to be recognized as oxygen tanks
-Updated grenades to behave like autumn update versions

Actualización: 19 AGO a las 15:13
por AM

-fixed placeable sonar monitor

Actualización: 9 AGO a las 18:06
por AM

-added dual wield penalties to handguns, 357 revolvers, laser pistols, and gauss pistols (same as vanilla revolver)
-Removed afflictions given by Engineering headset and Long Range Radio

Actualización: 26 JUL a las 21:28
por AM

-Fixed an issue with Handguns not being able to properly fire
-reduced ragdoll "recoil" for handguns
-Handguns can now be duel wielded

Actualización: 25 JUL a las 10:32
por AM

-Fixed an incorrect value with non hybrid extended coilgun ammunition having half capacity of vanilla ammunition causing reduced ammunition amounts. capacities for hybrid coilgun and laser emitter ammo will remain the same.
-fixed an incorect value with hybrid toxin ammo not applying cyanide poisoning

Actualización: 18 JUL a las 16:18
por AM

-Fixed clothes being visible on Mercenary MK2 armor
-added back thermite 40mm and handheld grenade
-added back c-4 satchel charge
-added back diving grenade
-boring file optimization

Actualización: 9 JUL a las 13:15
por AM

-fixed fusion shells detonating prematurely

Actualización: 9 JUL a las 12:31
por AM

-MORE SHOP DECLUTTERING, this largely involves placeable machines and electrical items being removed from stores
-Reenabled the sledge hammer, functions as an unweidy, easy to obtain version of the boarding axe
-fixed a yellow bug with flechette railgun contained style indicators and textures clashing
-buffed the incendium fuel rod, lasts longer than thorium, (Fun fact) Thorium rods last longer than Normal Fulgerium rods when placed inside a reactor
-removed single torpedo recepies (its actually pretty rare in vanilla baro to use half items, presumably because fabs tend to pull from new items and cant combine existing used items)