Company of Heroes 3

Company of Heroes 3

(8) White Ball Espresso
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更新于:6 月 28 日 上午 4:31
作者:DutchToast

minor update

fixed flowerpot impeding pathing into building

更新于:5 月 12 日 上午 3:42
作者:DutchToast

pass of pathing optimisations

更新于:3 月 29 日 下午 4:32
作者:DutchToast

* fixed potential exploit where team 1 could fire into team 2, position 1 base from a specific location
* created more space for team 2, position 1

更新于:3 月 28 日 上午 5:27
作者:DutchToast

* added grassland shrubs
* added padding for hedges as some were looking threadbare
* another smoke fx pass
* fixed entrance to right tall building south of right VP
* fixed some crates not providing medium cover
* additional splat and spline work
* tweaked splats for shrub replicators to show more foliage relevant to said shrubs

更新于:3 月 27 日 上午 10:21
作者:DutchToast

* fix for campfire fx (now permanent)
* attempted fix for smoke fx (issue with fx not firing consistently - this is a game problem, not a map problem)
* additional clutter
* arch added to church pathway
* slight angle change of one of the houses to improve field of fire
* vision blocker added behind house on left hand side facing base
* small splat/decal changes and additions

更新于:3 月 26 日 下午 4:00
作者:DutchToast

* enlarged team 1 position 1 space (was too cramped)
* changed building south of right VP to have windows facing the VP but not the base (thanks to Rosbone the original author for the suggestion!). This building was intended as a fallback building for team 2 in case they were pushed off the VP.

更新于:3 月 26 日 上午 3:32
作者:DutchToast

* Tweaked FX as many were not firing
* added water splashes in river where appropriate
* added erosion around the river and slopes where appropriate
* added additional track splines
* tweaked a few grass / dirt edges
* added smoke FX to church and tall building on the right

更新于:3 月 25 日 上午 9:06
作者:DutchToast