Arma 3
Gang War - Antistasi Ultimate
Viser 21-30 af 34 forekomster
< 1  2  3  4 >
Opdatering: 2. apr. kl. 11:55

Hotfix

Opdatering: 1. apr. kl. 11:25

- Added script to remove fence gates on Weferlingen, to the benefit of AI driven land vehicles
- Tweaked faction templates

Opdatering: 30. mar. kl. 14:27

- Tweaked loot crate content probabilities
- Tweaked faction templates

Opdatering: 29. mar. kl. 15:38

Hotfix

Opdatering: 29. mar. kl. 15:31

- Started with Antistasi Ultimate v11.5.1[github.com]
- Mod identification stuff
- Some clothing and equipment tiering
- Removed all armored vehicles, aa, at, attack helicopters and planes, artillery and military supports
- Removed most military armaments and equipment
- Working on templates for Kolner clan (occupant), Oberhausen clan (invader),Grey Wolves (rival), Civilian and Player factions with identity profiles.
- 3 quality tiers for every civilian vehicle type
- 4 quality tiers for every weapon type
- ARPI Mod: 3 quality tiers for every loot type (civilian loot, small contraband, large contraband)
- Contraband can be bought and sold at the arms dealer
- Cool civilian vehicles purchasable at arms dealer
- Low tier civilian vehicles purchasable at garage box
- Renamed 'Military administration' to police station
- Police stations are no longer permanently disabled after conquering them
- Added some radio stations for use with Live Radio Mod
- Changed some strings in stringtables to fit the gang war theme
- Changed loot box content to specific set of items (including ARPI loot), and changed their likeliness of appearance.

Opdatering: 29. mar. kl. 13:22

Opdatering: 29. mar. kl. 11:16

Opdatering: 27. mar. kl. 12:24

Opdatering: 27. mar. kl. 10:30

Opdatering: 27. mar. kl. 7:34