XCOM 2
Space Marine 2 Vanguard and Sniper Armor (Warhammer 40k)
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更新于:10 月 22 日 上午 1:30
作者:Player

- Phobos torso, Phobos Trim shoulders: trim now tintable
- Space Wolves Champion helmet: now tintable
- Space Wolves Champion shoulders: now tintable (secondary) for the proper yellow/blue, smoothed mesh on Pelt shoulder

更新于:10 月 5 日 下午 7:42
作者:Player

- Added Helmet: Phobos Infiltrator

- Torso Gear Bags: Added another bag to right side, hopefully looks more balanced
- Torso Gear White Cords: Fixed opaque parts that were supposed to be transparent
- Left Forearm Tech A: Removed blue color so any chapter can use
- Legs: Increased poly count on thighs
- Smoothened meshes: Captain shoulders, Space Wolves Champion helmet/shoulder
- Updated item names: closed helmets, splinter cloaks

更新于:7 月 10 日 下午 12:49
作者:Player

- Assigned DLCName to items so you can control spawn rate in gameplay options

更新于:5 月 19 日 下午 8:09
作者:Player

- Added Thigh items: Combat Knife Left Leg and Lower Back

更新于:5 月 12 日 上午 6:20
作者:Player

- Added Salamanders Champion shoulders and Blacksmithing Tongs thigh item
- Added Space Wolves Champion helmet and shoulders
- Added Backpack Servo Skull upper face prop item
- Brightened helmet eyes

更新于:5 月 7 日 下午 7:55
作者:Player

- Fixed tinting without DollHouse (thanks Max)

更新于:5 月 3 日 下午 12:54
作者:Player

- Reworked textures/materials, colors/tints should be brighter, "shininess" should be more appropriately assigned
- Increased polygon count for Crux Terminatus shoulder

更新于:4 月 22 日 下午 4:39
作者:Player

- Brightened textures
- Fixed some LODBias values
- Increased strength of some tints (some textures seem "locked"? changing values like brightness in Unreal Editor has no effect?)

更新于:4 月 16 日 上午 11:42
作者:Player

- Fixed Captain Eyepiece hiding facial hair

更新于:4 月 14 日 下午 11:42
作者:Player

- Added tintable Captain right shoulder, not officially supported, some default blue might bleed through
- Added Captain Eyepiece helmet, untintable
- Fixed item description typo