Arma 3
Blastcore Murr Edition(TT Version)
Menampilkan31-40 dari 76 kiriman
< 1  2  3  4  5  6 ... 8 >
Pembaruan: 7 Agu @ 1:11am
berdasarkan TT

Modify the opacity, lifetime, and animation playback speed of the high-definition single-particle texture sequence used when bullets with a caliber below 12.7mm hit hard surfaces.

Pembaruan: 5 Agu @ 8:11pm
berdasarkan TT

The particle effects for bullets with a caliber of 12.7mm or less hitting soft ground, hard ground, and concrete surfaces have been optimized. Particle generation has been further reduced, and a high-definition single-particle texture sequence is now used to display the main effect (the advantage of this kind of texture is a good animation effect, while the disadvantage is high repeatability). Additionally, with the flying dirt particles, the total number of particles generated can be reduced to less than 5, which improves performance.

Pembaruan: 24 Jul @ 11:39pm
berdasarkan TT

Optimized the explosion effect of the 2000lb bomb — even when there are many units within its blast radius, performance drops are significantly reduced.
Fixed an issue where using setDamage [1, false] to destroy a ship would still trigger an explosion effect.

Pembaruan: 22 Jul @ 6:01am
berdasarkan TT

Modify the crater textures used by the 2000lb, 1000lb, 500lb, and 250lb bombs to be 4K textures designed by GPT.

Pembaruan: 21 Jul @ 8:29am
berdasarkan TT

Fully optimized the explosion effects for all vehicles. This ensures that no matter which vehicle you’re near, as long as you’re within a 10-meter radius of the explosion (the zone where the most particles are visible), the framerate drop will not exceed 20 FPS.

Also, do you remember the thick, long-lasting yellowish dust clouds that appear near the epicenter of various shell or bomb explosions? They used to linger for several minutes and were quite annoying. Now, I’ve reduced their lifetime to just 10 seconds.

Pembaruan: 20 Jul @ 1:33am
berdasarkan TT

Pembaruan: 20 Jul @ 1:23am
berdasarkan TT

Pembaruan: 19 Jul @ 10:55am
berdasarkan TT

The particle effects generated when vehicles — especially tanks, APCs, fuel trucks, and ammo trucks — explode have been reduced to help alleviate lag during explosions. The intensity of the flash lighting during nighttime explosions of tanks, APCs, fuel trucks, and ammo trucks has also been lowered. Previously, the instantaneous brightness resembled a nuclear blast, which was uncomfortably glaring and unrealistic. The PhysX shockwave effects from bomb explosions on infantry have been optimized, resulting in less lag. Additionally, an issue where the craters from 2000lb and 1000lb bombs sometimes failed to scale properly has been fixed.

Pembaruan: 19 Jul @ 10:51am
berdasarkan TT

Pembaruan: 18 Jul @ 1:00am
berdasarkan TT

Add support for various munitions in the Spearhead 1944 CDLC.