Arma 3
HWK AMS SYSTEM - CORE
Showing 31-40 of 49 entries
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Update: Jun 28 @ 6:12pm
by HAWK

- upgraded HQ mobile container

Update: Jun 26 @ 12:03pm
by HAWK

- fixes fro UAV container

Update: Jun 24 @ 7:44pm
by HAWK

- added generator support for comunication HQ container

Update: Jun 24 @ 7:09pm
by HAWK

- fixed refuel quantity for small generator
- added multiscreen drone feeds control in HQ communication container

Update: Jun 16 @ 2:50pm
by HAWK

- fast rope script fixes

Update: Jun 15 @ 7:03pm
by HAWK

- fast rope scripts update

Update: Jun 8 @ 4:18am
by HAWK

- removed markers from MLRS missiles (only terrain deformation left) - due to simulation model what not support attachto commad)

Update: Jun 7 @ 2:33am
by HAWK

- chnaged CRBN logic (for irradiation only man units in blast area) - advanced model with propagation was produce too much lag on MP games.

Update: Jun 7 @ 2:20am
by HAWK

- fixed block for remove objects on standard craters by ("ams_deleteobj_off")

Update: Jun 7 @ 2:14am
by HAWK

- added options for blocking terrain deformation and objects removal only in nuclear explosions ("ams_craters_nuke_off") and ("ams_delete_nuke_off")