Squad
[KOTH] King Of The Hill [465MB] (UE5)
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Update: 30 apr om 2:53
door Jhett

V1.2.3

- TK penalty will no longer apply to pilot when helicopter crash instantly kills passengers
*Known issue* - TK penalty will still be applied if helicopter containing passengers crashes over water
- Added list of steam64 IDs of actively registered players on each KOTH server - for use with SquadJS. This is a prerequisite to addressing some of the save issues being experienced within the linked economy servers.
- Fixed UI scaling for several store items when adding modded content

Update: 27 apr om 22:45
door Jhett

v1.2.2
-Mutaha_KOTH_v1 - added missing MSV NPC for Bluefor
-Sanxian_KOTH_Seed - moved the protection zone so that it does not overlap obj zone

Update: 27 apr om 15:44

v1.2.1
- Hotfix for player saves not loading with 1.2

Update: 27 apr om 14:45

rollback for hotfix

Update: 27 apr om 14:10

v1.2
**Server Owners** : If your serversetttings.json is pre v1.2, then your config will auto-update. If you are copying data from an older version, just be aware of this name change for End of Game Bonus.
Pre v1.2 "name": "End Of GameBonus",
Post v1.2
"name": "End Of Game Bonus",

Added new layers:

Logar_KOTH_v1
Mutaha_KOTH_v1
Sanxian_KOTH_Seed_v1
Skorpo_KOTH_v1

- Layer cleanup (ongoing process)
Sumari - moved spawns to always be closer to stores
Pacific Proving Grounds - moved both mains closer to zone
- Added vehicle cleanup
"vehicle cleanup": {
"burn damage": 12.5,
"burn interval": 1,
"burn delay": 300,
"wreck clear time": 600
},
@Stepan Thank you for help with the custom vehicle burnout component!
Vehicles will now burnout after a configurable amount of time from being abandoned via "burn delay". Re-entering the vehicle prior to expiration will reset the timer.
The "wreck clear time" function is currently not active, so you will still see wrecked (destroyed) vehicles in-game - until addressed in a later patch.
- End of Game Reward - uses existing reward in Json: End Of Game Bonus
(Flat) Reward given to losing team, field set to 0 by default
- Fixed rebuy issue where you were still charged for item that was de-selected
- Added notification when unable to buy item and reason as to why
- Transport Reward Assists have been renamed from *Assist : ----* to *Transport: ----*
- Updated the Update section of the Json to use ISO format
- Added KOTH path validator. Store will now only send client items that successfully loaded on the server. It will only attempt to force load if using a non-KOTH / vanilla path. It *will* send the KOTH Contractor Crate by default, for the time being.
- Added netting to tower entry / door
- Added exploit prevention
Loadout cleaned when perk is changed
Barbwire damage now causes penalty : every 1hp of damage = -$100 / -100XP (at default 1 / 1 multiplier)
- Recooked Deployables workflow. These are not in base config and will be added later on live.
- Updated Earplugs
Changed EQ priority and forced update state on spawn
- Added notification if there is an enemy within 20m when spawning in MSV

- Fixed vehicle purchase issue when all bays occupied **untested**
If all bays occupied, receive notification : *Koth Notify : no available bay to spawn in.*
Will also receive notification : *Koth Notify : Refunded $---*, refunding purchase price of vehicle

- *Known issue* GL not spawning launcher attachments - *Found* Store config does not include Grenadier references for most GL primary weapons. Will be updating configs for those individual items

Update: 21 apr om 23:24
door Jhett

v1.1.8
- Added runtime config to zone and auto-restarter to prevent it not being initialised on map rolls.

Update: 20 apr om 17:32
door Jhett

v1.1.7
- Improved server error logging
- Sub-faction layer updates (amphib / land sea faction variants for MSV)
- Experimenting with name tag visibility
- Fixed floating ladders - Mestia
- Fixed heli spawner - Mestia, Kohat
- Teleport into non-driver's seat for MSV

Update: 18 apr om 21:15

V1.1.6

- Added validity check for Json fields to prevent crashing
- Added Driver Kill Assist
Driver earns an assist for actions by Gunner. For every suppression and enemy/vehicle reward earned by Gunner, driver will earn assist rewards equal to half.
- Fixed repeat wormpool re-buy issue (Removed M4 from M16 Wormpool family)

Update: 18 apr om 15:20

V1.1.5

- Fixed shader compilation error for shadow mesh material
- Fixed "cannot replicate tmaps" error on server
- In fixing that, purchase functions were completely reworked.
- Fixed json object crashes
- Fixed MSV crash
- Added Engineer (Shovel) perk
When perk is equipped, it will remove the regular shovel from your inventory and Engineer Shovel will be added to your perk slot. Will reset when perk is unequipped.
- Fixed zone breaking on map roll

Update: 17 apr om 22:14