Rivals of Aether

Rivals of Aether

Eric Cartman
Mostrando 1-10 de 11 aportaciones
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Actualización: 6 OCT a las 5:25
por Edo:l

v1.6

Removed the cooldown on DSPECIAL due to a bug :(

Actualización: 6 OCT a las 5:18
por Edo:l

v1.5

Adjusted the cooldown of DSPECIAL.

Actualización: 6 OCT a las 5:09
por Edo:l

v1.4


Buffs

Increased the hitbox size of Down Strong.
NSPECIAL can now have its attack direction adjusted.

Nerfs

Added a cooldown to DSPECIAL.

Actualización: 23 ABR a las 6:26
por Edo:l

Actualización: 23 ABR a las 6:26
por Edo:l

Actualización: 23 ABR a las 6:25
por Edo:l

v1.3

Actualización: 23 ABR a las 6:22
por Edo:l

v1.3

Adjusted the hitbox of the up special; increased its rising power. The side special now connects more easily, but deals less damage.

Actualización: 23 ABR a las 6:21
por Edo:l

v1.2

Actualización: 12 MAR a las 0:37
por Edo:l

v1.2
The overall power and knockback of aerial attacks have been adjusted. Additionally, a hitbox has been added to the down taunt. The knockback of the up special move has been significantly increased, while the damage output of the side special move has been reduced.

Actualización: 8 MAR a las 17:19
por Edo:l

v1.1

Down Tilt: Reduced end lag and increased acceleration, but decreased knockback.

Dash Attack: Added a weak hitbox that allows for multiple hits.

Increased end lag by 1 frame and raised knockback by 0.1.


Up Tilt: Adjusted hitbox.

Forward Air: Reduced hitbox size and lowered knockback, but increased damage from 9% → 10%.

A mere 1% increase, but for a combo tool, that extra percent might be significant!


Back Air: Increased total lag and weakened knockback.

Added a weak hitbox with a high angle, making it useful for combos.

The addition of this weak hitbox effectively reduces the move’s end lag.


Down Air: Changed multi-hit vector to -90 degrees.

You can intentionally drop the opponent mid-attack for a meteor spike, but since Cartman’s recovery is weak, this isn’t recommended.


Up Air: Weakened knockback.

Up Smash:

Added a weak hitbox.

Adjusted hitbox placement.


Up Special:

Increased knockback power and damage from 9% → 12%.

In exchange, slightly reduced recovery distance.

After the first frame, the move only has a weak hitbox.


Down Special:

Increased the mouse’s attack power from 1% → 2%.

Increased hitstop duration, making combos easier and allowing follow-ups even at point-blank range.