Rivals of Aether
Eric Cartman
Εμφάνιση 1-10 από 11 καταχωρίσεις
< 1  2 >
Ενημέρωση: 6 Οκτ στις 5:25
από Edo:l

v1.6

Removed the cooldown on DSPECIAL due to a bug :(

Ενημέρωση: 6 Οκτ στις 5:18
από Edo:l

v1.5

Adjusted the cooldown of DSPECIAL.

Ενημέρωση: 6 Οκτ στις 5:09
από Edo:l

v1.4


Buffs

Increased the hitbox size of Down Strong.
NSPECIAL can now have its attack direction adjusted.

Nerfs

Added a cooldown to DSPECIAL.

Ενημέρωση: 23 Απρ στις 6:26
από Edo:l

Ενημέρωση: 23 Απρ στις 6:26
από Edo:l

Ενημέρωση: 23 Απρ στις 6:25
από Edo:l

v1.3

Ενημέρωση: 23 Απρ στις 6:22
από Edo:l

v1.3

Adjusted the hitbox of the up special; increased its rising power. The side special now connects more easily, but deals less damage.

Ενημέρωση: 23 Απρ στις 6:21
από Edo:l

v1.2

Ενημέρωση: 12 Μαρ στις 0:37
από Edo:l

v1.2
The overall power and knockback of aerial attacks have been adjusted. Additionally, a hitbox has been added to the down taunt. The knockback of the up special move has been significantly increased, while the damage output of the side special move has been reduced.

Ενημέρωση: 8 Μαρ στις 17:19
από Edo:l

v1.1

Down Tilt: Reduced end lag and increased acceleration, but decreased knockback.

Dash Attack: Added a weak hitbox that allows for multiple hits.

Increased end lag by 1 frame and raised knockback by 0.1.


Up Tilt: Adjusted hitbox.

Forward Air: Reduced hitbox size and lowered knockback, but increased damage from 9% → 10%.

A mere 1% increase, but for a combo tool, that extra percent might be significant!


Back Air: Increased total lag and weakened knockback.

Added a weak hitbox with a high angle, making it useful for combos.

The addition of this weak hitbox effectively reduces the move’s end lag.


Down Air: Changed multi-hit vector to -90 degrees.

You can intentionally drop the opponent mid-attack for a meteor spike, but since Cartman’s recovery is weak, this isn’t recommended.


Up Air: Weakened knockback.

Up Smash:

Added a weak hitbox.

Adjusted hitbox placement.


Up Special:

Increased knockback power and damage from 9% → 12%.

In exchange, slightly reduced recovery distance.

After the first frame, the move only has a weak hitbox.


Down Special:

Increased the mouse’s attack power from 1% → 2%.

Increased hitstop duration, making combos easier and allowing follow-ups even at point-blank range.