Barotrauma 潜渊症

Barotrauma 潜渊症

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更新于:9 月 23 日 上午 11:12
作者:Nupaska

recompiled again the old way because apparently the "new compilation method" doesn't work on macos

更新于:9 月 18 日 下午 8:35
作者:Nupaska

Recompiled for 1.10.5.0
No Changes
Testing new compilation method

更新于:9 月 10 日 上午 5:00
作者:Nupaska

no changes, just recompiled the project

更新于:8 月 4 日 上午 3:31
作者:Nupaska

Added fix for [CL LUA ERROR] "C:/Users/<UserName>/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3438745304/Lua/CUI Hooks.lua:(5,11-7,32): attempt to call a nil value"
by
`Xen-Gluten`

更新于:7 月 1 日 下午 5:48
作者:Nupaska

updated to 1.9.8.0

更新于:6 月 18 日 上午 7:10
作者:Nupaska

updated to 1.9.7.0

Just changed net version in the project

更新于:4 月 30 日 下午 3:58
作者:Nupaska

added back distance check when interacting with monsters and bots from your team because it's just annoying

更新于:4 月 29 日 上午 9:23
作者:Nupaska

Added back distance restrictions for bots

bots don't heal you from 1km
and guards don't confiscate stuff from fabricators instantly

更新于:4 月 28 日 下午 8:00
作者:Nupaska

Removed IgnoreInterruptDistance from ConversationAction.ShouldInterrupt
It was breaking conversations with loops e.g. unlockpath dialogs
I'm surprised no one reported that, this just bricks unlock patch dialog for a round if you're too far away

replaced Talk, Examine labels with: Mission, Unlock Path, event id
At least in singleplayer
Because i'm constantly triggering events controlling the wrong character

更新于:4 月 25 日 上午 6:02
作者:Nupaska

forgot to make text be hidden by default

Made text collapse on mouse click