Halo: The Master Chief Collection

Halo: The Master Chief Collection

Birdhouse Training
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更新于:5 月 27 日 下午 3:12
作者:il Primo

-adjusted spawns(reduced amount of spawns on top platform, adjusted spawns near bumper corner to create a forced spawns up), adjusted os placement to fix intended jump from top platform to os, adjusted lighting, added two more trees

更新于:5 月 26 日 下午 2:03
作者:il Primo

-replaced gold bridge, regenerated randoms, adjusted tree geo, misc adjustments

更新于:5 月 24 日 上午 7:06
作者:il Primo

✅ corner bumper up inconsistent width front/size, floor mirror corner triangle
✅ more generic ext alignments
✅ align unearthed things dark edges
✅ cylinder bottoms mirror top
✅ red -> gold color lights
✅ bunker side lights to wall
✅ strips on vertical supports of snipe
✅ make geometry fancy under birdhouse
✅ move birdhouse upper lights in a bit
✅ cliff cave uv seam

更新于:5 月 14 日 下午 2:15
作者:il Primo

✅ lower tree tops to align with canopy planes
✅ align uvs of unearthed thing lower part
✅ align vertical uv edge of generic ext
✅ verify trims are consistent width and tile amounts
✅ opaque skybox floor test, inc new shader
✅ raise other bunker vine
✅ re-place grenades on cylinders
✅ fatten ledge
✅ add flycam objects
✅ place third health pack
✅ inset trims around gold ceilings such as bunker
✅ recenter tele items
✅ better planar mapping over damaged spots

更新于:5 月 8 日 下午 2:26
作者:il Primo

-trim around base of cylinders,
-inset around roof of bottom of camo plat,
-deerect moss vert,
-darken capmoss decal,
-trim rox plat/convex cave wall to accomodate,
-rotate alternating plats plate floor orientation/center each plat,
-allign uvs on unearthed thing leading up to snipe,
-health pack (3rd!) behind red flag,
-circle tops for cylinders from deco shader,
-allign uvs on top of 'other' birdhouse,
-solidify the pipe for il primo. a personal request.

更新于:5 月 6 日 下午 1:30
作者:il Primo

Added several more spawns, more texture trims and lighting, fixed tree seam, misc details.

更新于:4 月 13 日 上午 10:56
作者:il Primo

Adjustments to lights and trims, adjusted transparency materials

更新于:4 月 12 日 下午 2:11
作者:il Primo

Adjusted sniper platform pillars, added more vines, updated some trims and misc. geometry. Updated random geometry. Adjustments to terrain materials. Zyos

更新于:3 月 24 日 下午 2:56
作者:il Primo

Lots of adjustments and refinements to trims. adjusted tree texture and shader. adjusted cliff texture and shader. added hanging vine scenery with adjustments. added culling +portals, updated screenshots

更新于:3 月 24 日 下午 2:35
作者:il Primo

Lots of adjustments and refinements to trims. adjusted tree texture and shader. adjusted cliff texture and shader. added hanging vine scenery with adjustments. added culling +portals, updated screenshots