Halo: The Master Chief Collection

Halo: The Master Chief Collection

Birdhouse Training
Visar 11–20 av 29 poster
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Uppdatering: 27 maj @ 15:12

-adjusted spawns(reduced amount of spawns on top platform, adjusted spawns near bumper corner to create a forced spawns up), adjusted os placement to fix intended jump from top platform to os, adjusted lighting, added two more trees

Uppdatering: 26 maj @ 14:03

-replaced gold bridge, regenerated randoms, adjusted tree geo, misc adjustments

Uppdatering: 24 maj @ 7:06

✅ corner bumper up inconsistent width front/size, floor mirror corner triangle
✅ more generic ext alignments
✅ align unearthed things dark edges
✅ cylinder bottoms mirror top
✅ red -> gold color lights
✅ bunker side lights to wall
✅ strips on vertical supports of snipe
✅ make geometry fancy under birdhouse
✅ move birdhouse upper lights in a bit
✅ cliff cave uv seam

Uppdatering: 14 maj @ 14:15

✅ lower tree tops to align with canopy planes
✅ align uvs of unearthed thing lower part
✅ align vertical uv edge of generic ext
✅ verify trims are consistent width and tile amounts
✅ opaque skybox floor test, inc new shader
✅ raise other bunker vine
✅ re-place grenades on cylinders
✅ fatten ledge
✅ add flycam objects
✅ place third health pack
✅ inset trims around gold ceilings such as bunker
✅ recenter tele items
✅ better planar mapping over damaged spots

Uppdatering: 8 maj @ 14:26

-trim around base of cylinders,
-inset around roof of bottom of camo plat,
-deerect moss vert,
-darken capmoss decal,
-trim rox plat/convex cave wall to accomodate,
-rotate alternating plats plate floor orientation/center each plat,
-allign uvs on unearthed thing leading up to snipe,
-health pack (3rd!) behind red flag,
-circle tops for cylinders from deco shader,
-allign uvs on top of 'other' birdhouse,
-solidify the pipe for il primo. a personal request.

Uppdatering: 6 maj @ 13:30

Added several more spawns, more texture trims and lighting, fixed tree seam, misc details.

Uppdatering: 13 apr @ 10:56

Adjustments to lights and trims, adjusted transparency materials

Uppdatering: 12 apr @ 14:11

Adjusted sniper platform pillars, added more vines, updated some trims and misc. geometry. Updated random geometry. Adjustments to terrain materials. Zyos

Uppdatering: 24 mar @ 14:56

Lots of adjustments and refinements to trims. adjusted tree texture and shader. adjusted cliff texture and shader. added hanging vine scenery with adjustments. added culling +portals, updated screenshots

Uppdatering: 24 mar @ 14:35

Lots of adjustments and refinements to trims. adjusted tree texture and shader. adjusted cliff texture and shader. added hanging vine scenery with adjustments. added culling +portals, updated screenshots