The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Goatman 2.0
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更新于:10 月 26 日 上午 6:31
作者:goatman

更新于:10 月 26 日 上午 6:25
作者:goatman

更新于:10 月 20 日 上午 7:04
作者:goatman

Features and changes
- Added new Peep synergy for split-shot items (every holy light will spawn 1-3 spectral tears in random directions, based on player's items they can have additional effects)
- Trinket Hoarder has an actual random chance not to spawn a trinket once entering a new floor, but also has a random chance to spawn a golden variant of the trinket as well
- Tainted Goatman's Birthright effect can now be activated more than once if the player stays in the same room for long enough (4-5ish seconds after taking damage), this should help for lengthier fights like Boss Rush
- Peep's laser synergy no longer relies on active item use but instead has a random chance to activate every 6 or so seconds during combat
- Peep's holy light now has dynamic size and radius based on your damage instead of a set threshold
- Trinkets like child leash, baby bender and forgotten lullaby will now work for Peep as well

Fixes
- Potentially fixed a crash when starting a run with Goatman
- Changed parameters for Peep's synergy detection (may cause a delayed reaction if more than one synergy item is in the room or if the next room you enter has enemies). This was necessary since the newest update made his synergies activate before the player even picks up the item

更新于:4 月 11 日 上午 9:20
作者:goatman

* Added External Item Descriptions support
* Made some slight tweaks to trinket hoarder
* Fixed a potential crash when starting a new Goatman run
* Fixed an exploit for one of Peep's synergies

更新于:3 月 3 日 上午 6:19
作者:goatman

- Added some special costumes to Peep for transformations (singleplayer only)
- Fixed some animation triggers for Peep
- Fixed some visual bugs

The mod feels pretty much complete now so future updates will only be bugfixes

更新于:3 月 1 日 上午 6:11
作者:goatman

I revamped the entire code for the mod so a ton of changes were made that aren't effectively noticeable (or at least shouldn't be). There might be a few bugs I still need to fix but I need more time and playtesting. The main changes made are the following:

- FOR CO-OP: 2 Peeps are now able to differentiate the players who own them, each catering to their respective player's stat, items and animations (this in theory should make 2 Tainted Goatmans in one run doable).
- FOR CO-OP: fixed Tainted Goatman's tear stat progressively getting worse every stat update
- 2 Peeps have a very slight difference in positioning to help distinguish one another
- Having more than 1 Peep attached to a single player still doesn't affect damage but might increase the effectiveness of synergies
- Peep's Technology synergy was buffed
- Added a new synergy for items that allows the player to fire multiple tears at once (ala Inner Eye)
- Fixed some oversights in the detection of synergies
- Fixed bug where Peep might occasionally target and hurt another player character (including instances like Jacob and Esau)
- Fixed bugs in relation to rerolls like D4 so that you can't lose your starting items
- Fixed a couple of visual bugs

更新于:2 月 21 日 下午 2:02
作者:goatman

更新于:2 月 21 日 上午 11:54
作者:goatman