Project Zomboid
[B42] [B41] Camp in the Rain
Εμφάνιση 11-20 από 23 καταχωρίσεις
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Ενημέρωση: 20 Φεβ στις 14:10

-- Applied optimizations for looking up near tents.

Ενημέρωση: 20 Φεβ στις 4:32

- Adjusted values for 4x gamespeed
- Applied fix for the last tent not being recognized.
- Applied fix for campfire pretending to be a tent.. lol

Ενημέρωση: 20 Φεβ στις 3:09

An issue where certain tents fail to protect players from the rain due to a typographical error.

Ενημέρωση: 19 Φεβ στις 17:31

- Excluded campfire from having the ability to protect player from the rain
- Added tentsToInclude and tentsToExclude to accurately distinguish tents from non-tent objects.

Ενημέρωση: 19 Φεβ στις 16:41

-- Minor changes and fixed Typos.

Ενημέρωση: 19 Φεβ στις 12:42

-- Implemented tick counters to enhance performance (Thanks to DrStalker).
-- Decreased tent check frequency; now triggers only when the player moves or after a set number of ticks.
-- Introduced caching for tent state.
-- Slightly increased game speed multiplier.

Note:
The recently added protective gear, including Shin Guards, Thigh Guards, and others, are exposed to rain as part of the game mechanics and tend to get wet frequently. They will dry naturally over time, but wringing them can help reduce their wetness more quickly.

Ενημέρωση: 19 Φεβ στις 4:43

We observed that when the game speed is set to 3x or 4x during a tropical storm, natural drying struggles to keep up.
To address this, we made some adjustments to account for the storm's intensity during fast-forwarded gameplay.



:: Gamespeed Multipliers

From:

local gameSpeed = getGameSpeed() == 1 and 1 or
getGameSpeed() == 2 and 5 or
getGameSpeed() == 3 and 20 or
getGameSpeed() == 4 and 40

To:
local gameSpeed = getGameSpeed() == 1 and 1 or
getGameSpeed() == 2 and 10 or
getGameSpeed() == 3 and 25 or
getGameSpeed() == 4 and 45

Note:
During an intense storm, you will still get wet—just like in the real world when a powerful storm hits while you're camping.

Ενημέρωση: 18 Φεβ στις 21:20

- Changing gamespeed [fast forward] now doesn't increase wetness

Ενημέρωση: 18 Φεβ στις 17:33

Ενημέρωση: 18 Φεβ στις 3:24