Ravenfield
Haven Mod (Ravenfield's first DLC)
18 sonuçtan 11 ile 18 arası gösteriliyor
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Güncelleme: 13 Haz @ 8:50

Update 6/13/2025

-Fixed Ai airplane overshooting their shots when in dog fight .
-Tweaked ai grenade throwing, this will make infantry using grenade more effectively, avoiding friendly fire and self damage with extra accuracy in the form of a new " Grenade homing" system for ai only.
-Extra tweaks to the codes for Aircraft so they don't crash as often.
-Removed some old left over suppression code .
- Added a new dynamic ai inaccuracy deviations code so when ai fire at long range ,instead of a flat 20 units inaccuracy box, the ai will now have a smaller window when firing at longer range target, they will now burst fire at longer range since the box is smaller for ai to effectly mag dump it.

Güncelleme: 1 Haz @ 8:40

Update 1/6/2025

-tweaked target seeking missile so their first 15m of travel distance is a normal vanilla behavior so the missile has a chance to stabilize before active tracking

-Added a Hunter-Killer system for vehicle AI:

*When in combat but without a direct target, AI units mounted on a vehicle will now use the look direction of any other crew member who currently has a target.

*This allows gunners and passengers to coordinate better by aligning their aim with active threats spotted by teammates.

*For helicopters, the pilot will now turn the aircraft toward the position of the co-pilot's current weapon, significantly increasing combat effectiveness and coordination during engagements.

Güncelleme: 19 May @ 23:55

Reworked AI Suppression Behavior:

-AI now starts a 10-second suppression timer after directly spotting an enemy.

-During this period, they will continue firing at the enemy’s last known location, even if line of sight is lost.

-This significantly improves AI responsiveness in low-visibility environments (e.g., smoke, particles, debris), enhancing both realism and gameplay flow.

-Also improves aircraft bombing and helicopter attack runs, as AI can now sustain attacks based on brief target exposure.

Güncelleme: 30 Mar @ 2:31





Güncelleme: 8 Mar @ 4:56



Güncelleme: 25 Şub @ 23:28

Uhhhh just did this for exposure

Güncelleme: 17 Şub @ 21:18

changed icon

Güncelleme: 16 Şub @ 7:58

Created a new item.