Left 4 Dead 2

Left 4 Dead 2

Throwable Melee Weapons Advanced (Vscript)
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更新于:6 月 3 日 上午 8:44
作者:kurochama

- Applied "Temporary Pistol on Melee Throw" on "RELOAD + ATTACK" combo keys. Previously, it was only applied on ZOOM key.

更新于:6 月 3 日 上午 4:55
作者:kurochama

- Added a new feature, "Temporary Pistol On Melee Throw". This is enabled by default as this is the original feature. When this is disabled, you won't get pistol after throwing melee (so your secondary slot will be empty if you have melee on secondary slot as default).

更新于:4 月 5 日 上午 11:20
作者:kurochama

- Added a new feature, "Melee Warp Pickup". This was originally a default feature, but as there's a request to turn it on/ off via feature, I made this one. When enabled, the thrown melee can be picked immediately by holding E.

更新于:3 月 21 日 上午 12:13
作者:kurochama

- Added "Forced Melee Pickup" mechanism on the thrown melee by holding E (Use) key after the melee is thrown. Now, the melee will return to your hands immediately when you hold E after the melee is thrown. See the last few points on "Mechanisms" on the description for the details.

更新于:2 月 21 日 上午 3:11
作者:kurochama

- Added a new feature: "Melee Spinning Throw". When this feature is enabled, the melee will spin when thrown.

更新于:2 月 20 日 下午 12:04
作者:kurochama

- Fixed a bug on witch damage multiplier feature on the cfg file. Previously, it used common infected damage multiplier instead. Now it should work properly.

更新于:2 月 16 日 上午 1:42
作者:kurochama

- Slightly modified how the shockwave effect works when hit.

更新于:2 月 15 日 上午 6:07
作者:kurochama

- Added a new mechanism to switch to primary gun. Now, if survivors have primary guns, they'll switch to primary gun after throwing melee. They still get the temporary pistol though, to fill the empty slot on secondary weapon.

更新于:2 月 15 日 上午 4:15
作者:kurochama

- Changed the alternative throw mechanism from "SCOPE + FIRE" to only "SCOPE.

更新于:2 月 14 日 下午 11:11
作者:kurochama

- Added a new feature: "Melee Throw Glow Type". This feature controls the glow on the melee throw, whether it's from dynamic light or from the glow of the melee itself. You can set this to 0 to disable dynamic light on the melee throw.