Arma 3
A3U Singleplayer Cheat Menu
Viser 11–20 av 51 bidrag
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Oppdatering: 8. mai @ 12.29

Version 1.17.2
Fixes
  • Supports: support tents were never initialized. Sorry about that.

Oppdatering: 1. mai @ 8.23

Version 1.17.1
Fixes:
  • A/A FC: added user configurable blacklist for vehicle classes that shouldn't be auto-grouped
  • Supports: "eject crew" action now actually does what the name implies

Oppdatering: 1. mai @ 4.35

Version 1.17.0
New feature:
  • A3U parameters: change lockpick duration, mission distance and more in-game permanently to values of your choice
  • Add buyable vehicle: add any vehicle to rebel garage buyable vehicles
  • Reveal units: reveal units in your FOV that your AI buddies are too stupid to see (hotkey bind)

Improvements:
  • Save data: will be written when autosaving or saving via menu, not instantly as before
  • Supports: base garrison dudes auto-mounting your mortars? Use the "eject crew" interaction to free up the mortar.
  • Supports: support tents are un-manned after build; acquire the support specialist in a rescue mission. (Thanks to SIF for the idea.)
  • Supports: support specialists missions can be toggled off

Fixes:
  • DSB: unpacking with correct facing towards player
  • Supports: "require support buildings" option did nothing
  • Toggle suppressors: when iterating through team, ignore actual players and don't mess with their suppressor settings

Oppdatering: 28. apr. @ 9.41

Version 1.16.2
Fixes
  • Supports: added artillery support interactions for mortars

Oppdatering: 26. apr. @ 4.49

Version 1.16.1
Fixes:
  • Supports: tent guy for air transport was NATO side

Oppdatering: 25. apr. @ 3.02

Version 1.16.0
New feature:
  • Supports: make use of A3 built-in radio supports for CAS, Artillery, Transport

Improvements:
  • AGM: removed watch posts from recruiting list; can't recruit into those
  • Arsenal: added "purge arsenal" menu item to remove items in arsenal that aren't available anymore due to mod change
  • EMP: added CSLA lamps & buildings compatibility

Oppdatering: 20. apr. @ 6.25

Version 1.15.1
Improvements:
  • A/A FC: added keybind to toggle all groups' ROE
  • A/A FC: added ROE monitor; sometimes group ROE changes by its own
  • Menu: added "add to buyable statics" function; add any static emplacement you may find out there to your list of buyable statics for the base (thanks to SIF for the suggestion)
  • Smoke anywhere: wrongful assumption only commanders could launch smoke; checking all turrets now that might have smoke (thanks to SIF again)
  • Q.O.L. (minor): accept numpad enter key for input boxes, too

Oppdatering: 18. apr. @ 8.53

Version 1.15.0
New features:
  • General: removed ACE3 dependency

Improvements:
  • General: function call improvements for when running on dedicated servers
  • Change markers: changed marker sizes are part of the save

Oppdatering: 15. apr. @ 1.51

Version 1.14.5
Improvements:
  • Loadout: save weapons' configuration (attachments, magazine, ...)
  • Teleport: optionally teleport whole group instead of self
  • Vehicles: menu action to change lockpicking duration
  • Zeus: add optional keybinds to teleport curator cam to HQ or player
  • Zeus: garage selected vehicles

Oppdatering: 11. apr. @ 2.42

Version 1.14.4
Improvements:
  • A/A FC: auto group A/A vehicles on mission start (disabled by default)
  • A/A FC: update fire control menu when A/A group is deleted
  • A/A FC: removed hard-coded maximum skill (is setting now)
  • Find intel: find "big intel" documents and laptops
  • Q.O.L.: change current location marker size
  • Vehicles: show "dump contents" and loadout menu actions for unlocked vehicles, only
  • Weapons dealer: include RHSUSAF rifles and machine guns as buyable/sellable items
  • Zeus: add context menu action to find loot in 300m radius
  • Zeus: add context menu action to blow up mines/UXOs in 300m radius
  • Zeus: add context menu action to teleport entire player's group incl. vehicles
  • Zeus: context menu actions are dependant on whether they make sense (i.e. "blow up mines" will not show if there are no mines in vicinity)