Garry's Mod
Defence against Combine Assault. Weapon Testing. gm_ruralhouse_destruction_defend_v2
กำลังแสดง 1-5 จาก 5 รายการ
อัปเดต: 5 ก.ย. @ 1: 41pm

อัปเดต: 5 ก.ย. @ 1: 33pm

อัปเดต: 9 เม.ย. @ 11: 00am

- Minimalized instances of AI being bad at finding the player (enemies listen for gunshots).
- Metrocops behave defencively. They supress the front of the house.
- Many player start options (Disabling Snipers, Deliveries .ect).

อัปเดต: 6 เม.ย. @ 11: 24pm

NPC's
- AIs have overhauled brains. Use cover and squad tactics.

- First attacking metrocops are much more coordinated.

- Added Elite Soldiers landing on the roof with a dropship.

- More manhacks and now they have access to the house through the second floor window.

Deliveries
- Delivery unpacks itself at every end of a cooldown.

- Deliveries are easy to unpack.

- Turrets won't be delivered in early waves.

- After 3 pairs (6) turrets are delivered, no more will spawn.

Cooldowns
- Cooldown timer has dropped from 80 seconds to 60.

- After 5 cooldowns, their price rises to 70 kills. This will prevent getting to cooldowns too quickly.

- Sniper cooldown notification is now red. Is easier to notice.

Other.
- Deleted missing decals in the kitchen.

- Placed revolver ammo items.

- Skybox is set to an alternative texture. Now lighting should make a little more sense.

- Front lawn of the house has been overhauled.

อัปเดต: 12 ก.พ. @ 11: 19am