Garry's Mod

Garry's Mod

Defence against Combine Assault. Weapon Testing. gm_ruralhouse_destruction_defend_v2
Viser 1–5 av 5 bidrag
Oppdatering: 5. sep. @ 13.41

Oppdatering: 5. sep. @ 13.33

Oppdatering: 9. apr. @ 11.00

- Minimalized instances of AI being bad at finding the player (enemies listen for gunshots).
- Metrocops behave defencively. They supress the front of the house.
- Many player start options (Disabling Snipers, Deliveries .ect).

Oppdatering: 6. apr. @ 23.24

NPC's
- AIs have overhauled brains. Use cover and squad tactics.

- First attacking metrocops are much more coordinated.

- Added Elite Soldiers landing on the roof with a dropship.

- More manhacks and now they have access to the house through the second floor window.

Deliveries
- Delivery unpacks itself at every end of a cooldown.

- Deliveries are easy to unpack.

- Turrets won't be delivered in early waves.

- After 3 pairs (6) turrets are delivered, no more will spawn.

Cooldowns
- Cooldown timer has dropped from 80 seconds to 60.

- After 5 cooldowns, their price rises to 70 kills. This will prevent getting to cooldowns too quickly.

- Sniper cooldown notification is now red. Is easier to notice.

Other.
- Deleted missing decals in the kitchen.

- Placed revolver ammo items.

- Skybox is set to an alternative texture. Now lighting should make a little more sense.

- Front lawn of the house has been overhauled.

Oppdatering: 12. feb. @ 11.19