Call of Duty: Black Ops III

Call of Duty: Black Ops III

SPIRITUAL INVASION
29개 중 1~10개 표시 중
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업데이트: 2025년 10월 16일 오전 12시 32분
작성자: TheTeaa

업데이트: 2025년 10월 16일 오전 12시 24분
작성자: TheTeaa

업데이트: 2025년 10월 14일 오전 8시 50분
작성자: TheTeaa

just a quick patch to fix Cryo Slide

업데이트: 2025년 10월 14일 오전 7시 38분
작성자: TheTeaa

Last update for a while, I actually want and need to work on smth else for now

Reduced and Rebalanced special enemy spawn rates for lower rounds
Mimic density now increases at round 30 (used to be 25)
Reduced overall Mimic health and damage resistance
Original Ray Gun now deals increased damage to Mimics
Increased radius of Cryo Slide
Increased Fury count in late game Fury rounds

업데이트: 2025년 10월 10일 오후 3시 15분
작성자: TheTeaa

Special Zombies and Furies have had their spawning adjusted
they can now spawn in more diverse distances, allowing them to spawn in smaller areas and from shorter or further distances

Increased the round cap from 255 to 32767, number currently doesnt show
Amount of enemies per round caps after round 255 at 666 zombies (not including special zombie spawns)
Round cap change may not work on some custom maps, but works on all base maps

업데이트: 2025년 10월 9일 오후 3시 27분
작성자: TheTeaa

fixed some bugs regarding co op

업데이트: 2025년 10월 8일 오후 3시 36분
작성자: TheTeaa

업데이트: 2025년 8월 26일 오전 11시 03분
작성자: TheTeaa

FOLLOW UP UPDATE:

GAMEPLAY:
- Reduced overall ammo drop amount
- Tweaked special enemy spawn frequencies slightly

WEAPONS:
Added FG42 - Fast firing LMG with good damage and ammo
Added Ink and Blank Sliquifier - Momo's altered Sliquifier model, shoots powerful ink that dissolves zombies and chemically engineered to slow them down instead of making them slip

업데이트: 2025년 8월 25일 오전 3시 27분
작성자: TheTeaa

Fixed Mangler noises

업데이트: 2025년 8월 24일 오후 4시 28분
작성자: TheTeaa

LARGE UPDATE:

GAMEPLAY:
Rounds now use the modern zombie algorithm and spawn speed
Ammo drops are reworked and are useful for all weapon types


WEAPONS:
Tuned several weapons to be more balanced, further tuning will happen in the future
removed JAK-12 (just too stoopid tbh and was one of the main reasons for health inflation)

ENEMIES:
Added Thrashers for the fun of it, will be removed with something else eventually
Tempests are capped to 1 at a time and ignore rounds
Capped Furies to 4 active at any given time
Enemy count gradually raises to cap in high rounds
Nerfed all special and elite enemy health to be more balanced