Call of Duty: Black Ops III

Call of Duty: Black Ops III

SPIRITUAL INVASION
Ergebnisse 1–10 von 27
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Update: 14. Okt. um 8:50

just a quick patch to fix Cryo Slide

Update: 14. Okt. um 7:38

Last update for a while, I actually want and need to work on smth else for now

Reduced and Rebalanced special enemy spawn rates for lower rounds
Mimic density now increases at round 30 (used to be 25)
Reduced overall Mimic health and damage resistance
Original Ray Gun now deals increased damage to Mimics
Added Wisp Tea
Added Elemental Pop
Added PHD Slider
Increased radius of Cryo Slide
Increased Fury count in late game Fury rounds

Update: 10. Okt. um 15:15

Special Zombies and Furies have had their spawning adjusted
they can now spawn in more diverse distances, allowing them to spawn in smaller areas and from shorter or further distances

Increased the round cap from 255 to 32767, number currently doesnt show
Amount of enemies per round caps after round 255 at 666 zombies (not including special zombie spawns)
Round cap change may not work on some custom maps, but works on all base maps

Update: 9. Okt. um 15:27

fixed some bugs regarding co op

Update: 8. Okt. um 15:36

Update: 26. Aug. um 11:03

FOLLOW UP UPDATE:

GAMEPLAY:
- Reduced overall ammo drop amount
- Tweaked special enemy spawn frequencies slightly

WEAPONS:
Added FG42 - Fast firing LMG with good damage and ammo
Added Ink and Blank Sliquifier - Momo's altered Sliquifier model, shoots powerful ink that dissolves zombies and chemically engineered to slow them down instead of making them slip

Update: 25. Aug. um 3:27

Fixed Mangler noises

Update: 24. Aug. um 16:28

LARGE UPDATE:

GAMEPLAY:
Rounds now use the modern zombie algorithm and spawn speed
Ammo drops are reworked and are useful for all weapon types


WEAPONS:
Tuned several weapons to be more balanced, further tuning will happen in the future
removed JAK-12 (just too stoopid tbh and was one of the main reasons for health inflation)

ENEMIES:
Added Thrashers for the fun of it, will be removed with something else eventually
Tempests are capped to 1 at a time and ignore rounds
Capped Furies to 4 active at any given time
Enemy count gradually raises to cap in high rounds
Nerfed all special and elite enemy health to be more balanced

Update: 31. Mai um 22:37

reverted back to 11 march build so people can play and I can work on critical fixes when possible.

Update: 28. Mai um 14:01