Call of Duty: Black Ops III

Call of Duty: Black Ops III

SPIRITUAL INVASION
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更新: 8月26日 @ 11時03分

FOLLOW UP UPDATE:

GAMEPLAY:
- Reduced overall ammo drop amount
- Tweaked special enemy spawn frequencies slightly

WEAPONS:
Added FG42 - Fast firing LMG with good damage and ammo
Added Ink and Blank Sliquifier - Momo's altered Sliquifier model, shoots powerful ink that dissolves zombies and chemically engineered to slow them down instead of making them slip

更新: 8月25日 @ 3時27分

Fixed Mangler noises

更新: 8月24日 @ 16時28分

LARGE UPDATE:

GAMEPLAY:
Rounds now use the modern zombie algorithm and spawn speed
Ammo drops are reworked and are useful for all weapon types


WEAPONS:
Tuned several weapons to be more balanced, further tuning will happen in the future
removed JAK-12 (just too stoopid tbh and was one of the main reasons for health inflation)

ENEMIES:
Added Thrashers for the fun of it, will be removed with something else eventually
Tempests are capped to 1 at a time and ignore rounds
Capped Furies to 4 active at any given time
Enemy count gradually raises to cap in high rounds
Nerfed all special and elite enemy health to be more balanced

更新: 5月31日 @ 22時37分

reverted back to 11 march build so people can play and I can work on critical fixes when possible.

更新: 5月28日 @ 14時01分

更新: 5月28日 @ 13時51分

更新: 5月28日 @ 9時33分

更新: 5月28日 @ 6時31分

更新: 3月11日 @ 10時43分

UPDATE:
Made a few additions/changes to things in this update!

LACERATOR:
- All voice lines are being phased out with his Cold War voicelines! more of his voice lines will be implemented further down the road.
- Adjusted armor health

CHAOS FURIES:
- Adjusted spawn rates further in late game

WEAPONS:
- Added 1 new weapon: RPG

MISC:

- Slightly tuned spawn requirements for ammo drops

更新: 3月9日 @ 1時01分

673MB file size (Dont trust steam lol)

Small changes:

- Adjusted spawn frequency of Furies and Tempests in very late high rounds to be more threatening and frequent
- clearing up unnecessary/unused code