Call of Duty: Black Ops III

Call of Duty: Black Ops III

SPIRITUAL INVASION
Affichage des entrées 1-10 sur 22
< 1  2  3 >
Mis à jour le : 26 aout à 11h03

FOLLOW UP UPDATE:

GAMEPLAY:
- Reduced overall ammo drop amount
- Tweaked special enemy spawn frequencies slightly

WEAPONS:
Added FG42 - Fast firing LMG with good damage and ammo
Added Ink and Blank Sliquifier - Momo's altered Sliquifier model, shoots powerful ink that dissolves zombies and chemically engineered to slow them down instead of making them slip

Mis à jour le : 25 aout à 3h27

Fixed Mangler noises

Mis à jour le : 24 aout à 16h28

LARGE UPDATE:

GAMEPLAY:
Rounds now use the modern zombie algorithm and spawn speed
Ammo drops are reworked and are useful for all weapon types


WEAPONS:
Tuned several weapons to be more balanced, further tuning will happen in the future
removed JAK-12 (just too stoopid tbh and was one of the main reasons for health inflation)

ENEMIES:
Added Thrashers for the fun of it, will be removed with something else eventually
Tempests are capped to 1 at a time and ignore rounds
Capped Furies to 4 active at any given time
Enemy count gradually raises to cap in high rounds
Nerfed all special and elite enemy health to be more balanced

Mis à jour le : 31 mai à 22h37

reverted back to 11 march build so people can play and I can work on critical fixes when possible.

Mis à jour le : 28 mai à 14h01

Mis à jour le : 28 mai à 13h51

Mis à jour le : 28 mai à 9h33

Mis à jour le : 28 mai à 6h31

Mis à jour le : 11 mars à 10h43

UPDATE:
Made a few additions/changes to things in this update!

LACERATOR:
- All voice lines are being phased out with his Cold War voicelines! more of his voice lines will be implemented further down the road.
- Adjusted armor health

CHAOS FURIES:
- Adjusted spawn rates further in late game

WEAPONS:
- Added 1 new weapon: RPG

MISC:

- Slightly tuned spawn requirements for ammo drops

Mis à jour le : 9 mars à 1h01

673MB file size (Dont trust steam lol)

Small changes:

- Adjusted spawn frequency of Furies and Tempests in very late high rounds to be more threatening and frequent
- clearing up unnecessary/unused code