RimWorld
Hauts' Added Traits
Mostrando 71-80 de 90 aportaciones
< 1 ... 6  7  8  9 >
Actualización: 16 MAR a las 20:25

v1.0.13b
==Bugfix==
-[Royalty] Reverted a temporary super-buff I made to one of the transcendences, which I had done to test compatibility between Hauts' Framework's "delayed resurrection" system and Savegame Shrinker

Actualización: 16 MAR a las 14:46

v1.0.13
==Bugfix==
-[Royalty] Random wildlife deaths no longer awaken Loss-type latent psychics; once again the LP must have a bond w/ the animal

Actualización: 13 MAR a las 23:51

v1.0.12
==QoL==
-[Royalty] Psychic War Queen has a pink Dev button that appears if God Mode is enabled, which allows one to reroll the species of spawned animals. This vanishes all prior spawned animals and immediately creates a rerolled one

==Bugfixes==
-[R] Psychic Polux can no longer turn terrain into water (an issue that could theoretically occur w/ mods that create fertile water terrain types or endow existing water terrain types w/ fertility)
-[R] Psychic War Queen can no longer spawn dryads

Actualización: 7 MAR a las 9:58

v1.0.11
==...==
-[Royalty] Added a really small mod compatibility for El's Archaeology to force a reset of the mod data on Steam, allowing me to upload preview images again

Actualización: 5 MAR a las 7:56

v1.0.10
==Mod compatibilities==
-Integrated Implants: Metabolic Freak nullifies the mood bonus from eating w/ an installed Gourmand Tongue

Actualización: 3 MAR a las 14:04

v1.0.9
==Trait balance==
-[Biotech] Hale buff: gains +33% hemogen yield

Actualización: 1 MAR a las 8:05

v1.0.8
==Bugfix==
-Capped the extra trait generation process at 10 tries overall, resolving a freeze that could occur in some situations

Actualización: 27 FEB a las 13:38

v1.0.7

==Trait balance==
-People Pleaser is no longer ew/ Abrasive, because I realized I've met people who definitely have both traits, and also I think it would be funny
-Halved the mood effect of beauty on Vain pawns, and capped it at +/-40
-[Royalty] Various transcendences gained boosts to the 'shield max energy factor' stat from Vanilla Expanded Framework.
-[R] Two transcendences are not negatively affected by being in the dark (previously this required compatibility with Integrated Implants, but I just developed my own tool for handling this)

==Starting possession changes==
-Sniper: replaced sniper rifle w/ greatbow. It turns out early-game sniper rifles are stupendously powerful lol
-Vain: no longer brings 10-20 jade

==UI==
-[Anomaly] The tooltip for Haunted now alludes to the psychic mood malus

==Performance improvements/XMLening==
-[R] Mastery-type Latent Psychics' psylink level check is no longer instantaneous, but a periodic 60-ticks (1s) check. They now check skill level every 60 ticks as well (down from 2500 ticks). The skill level and psylink level thresholds can now be adjusted in XML, and the latter is slightly more performant per-execution

==Mod compatibilities==
-Alpha Crafts: adds perfume and soap as starting possessions for the Vain trait

Actualización: 22 FEB a las 17:32

v1.0.6b
==Bugfix==
-[Royalty] Awakened Sage's study efficiency modifier is now an offset (as intended) rather than a factor

==File size improvements==
-Removed an unused language key string

Actualización: 22 FEB a las 10:43

v1.0.6
==Bugfixes==
-[Royalty] Replaced a cast of MapPawns.AllPawnsSpawned to List<Pawn> w/ AllHumanlikeSpawned, which is more concise and no longer prevents pawns from dying if you have Vehicle Map Framework installed
-[R] Fixed the chances for Loss-type Latent Psychic awakening methods, and re-enabled awakening from loss of a bonded animal