RimWorld

RimWorld

Hauts' Added Traits
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Opdatering: 28. aug. kl. 22:29

v1.1.10
==Necessary RimWorld version 1.6.4566 updates==
-[Biotech + Odyssey] Mechaphobes gain 3x mood from being the one to destroy the mechhive
-[Odyssey] Anglers and Treasure Seekers now only require the Animals work tag

==Bugfix==
-Weapon Artist’s one-handed melee stat buff decreases melee cooldown instead of increasing it, as intended

Opdatering: 27. aug. kl. 20:34

v1.1.09
==PNF balance/bugfix==
[Royalty] LP is no longer a listed option if the recipient is woke

Opdatering: 26. aug. kl. 21:34

v1.1.08
==[Anomaly] Creepjoiner trait balance==
-Creepjoiner traits added by this mod cannot be suppressed
-Evolved adjustments:
----Its bonus trait pool is now handled by the hediff added by the trait, which both improves compatibility w/ the Highlander from More Creepjoiners and lowers the number of Harmony patches HAT uses by one
----Its bonus trait pool now also includes Hale, Hotfoot, and Keen Senses, but it no longer includes Jogger
----It will now always add a trait unless none of the traits in its bonus trait pool can be granted (due to all of them already being possessed by the pawn and/or exclusive w/ traits already on the pawn)
-Pathogenic buff/QoL: now only capable of causing random diseases while a member of the player faction

==UI==
-[Biotech] Environmentalist’s corresponding gene now has a less negative-sounding name and a more thoroughly informative description
-[Anomaly] Replaced static-gender placeholder language in the Pathogenic tooltip w/ dynamic-gender language. Sorry to all the Powerpuff Girls fans

==Bugfixes==
-The skill xp gain that Mentor conversations inflict is once more gated behind a check for whether [Biotech] is active

==Mod compatibilities==
-Integrated Creep Joiners:
----Old Soldier creepjoiners can have the Jaeger benefit
----The Chef creepjoiners CANNOT have the Pathogenic downside
----[Royalty] Exiled Noble creepjoiners can have the Jaeger benefit
----[Royalty] Man of Blades creepjoiners can have the Evolved or Jaeger benefits
----[Biotech] The Fanged One creepjoiners can have the Evolved benefit, and they CANNOT have the Pathogenic downside
----Creepjoiners cannot simultaneously have the Evolved benefit and the Cancerous Creep downside, as the former has a 0x cancer rate factor so it wouldn't make much sense

Opdatering: 25. aug. kl. 9:47

v1.1.07
==[Royalty] Psychic trait balance==
-Peregrine adjustment: chance to stun on hit can once again affect friendlies, but no longer has a chance to stun psycast victims
-[Odyssey] Spelopede buff: gains the Egg Spew ability
-[Biotech] Toxbuzzard buff: gains the Acid Spray ability

==UI==
-[Royalty] Recent changes to trans Peregrine are reflected in its transcendence description keys
-[Royalty] Spelopede hediff is now invisible

Opdatering: 21. aug. kl. 10:30

v1.1.06
Heavy is the hand that nerfs.

==[Royalty] Psychic trait balance==
-Awakened Perennial (and corresponding gene) adjustment: no longer has negative psyfocus cost refund (or w/ VPE, psyfocus cost factor). Archonic Syzygy now only grants +200%→+50% psyfocus cost refund (or w/ VPE, 0x→0.5x psyfocus cost factor). Corresponding gene now only grants +60%→+40% psysens

==UI==
-Added three more HAT loading screen tips; there shall be none further

==Bugfixes==
-[Royalty] The meditation focus usability patch now implements a null check for childhood backstory before consulting it, fixing an exception with using Big and Small - Sapient Animals’ cogni-fi

Opdatering: 19. aug. kl. 8:53

v1.1.05
==Mod compatibilities==
-VPE: added a loading screen tip
-VPE - Biotech Integration: the Mindbender psycast path has its own corresponding gene (sorry for the terrible art!), which the following xenotypes have access to
----No other mods required: Genie, Highmate, Sanguophage
----Alpha Genes: Animusen, Forsaken, Mind Devourer, Taukai
----Re:Splice Charmweavers: Charmweaver
----VRE Sanguophage: Bruxa-variant sanguophage

Opdatering: 18. aug. kl. 17:21

v1.1.04
==1.6 mod compatibility restoration==
Verified the following mod compats work in 1.6
-AI Can Use Psycasts
-Cooler Psycasts

==[Anomaly] Creepjoiner trait balance==
-Evolved nerf: in addition to the Everliving trait, it only ensures one of the following traits (rather than all of them): Tough, Jogger, or Mighty

==[Biotech] Gene balance==
-Strength trait gene nerfs: the genes that grant stats identical to those of Mighty and Herculean now actually just grant those traits
-[Royalty] Woke gene nerfs: now mutually exclusive

==UI==
-Added two loading screen tips

==Bugfixes==
-Repressed Rage’s current state defaults to “no stat bonuses” on pawns lacking a mood need, rather than being frozen in place

Opdatering: 16. aug. kl. 13:40

v1.1.03
==[Royalty] Psychic trait balance==
-[Odyssey] Apocriton nerf: no longer has the Call Mechanoids or Call Drop Pods abilities

Opdatering: 14. aug. kl. 15:55

v1.1.02
==1.6 mod compatibility restoration==
-Verified the ReSplice: Charmweavers compat functions in 1.6
-Updated the ReGrowth: Core compat to work with ReGrowth 2

==Necessary [Odyssey] updates==
-[Royalty] Trans auras that don't affect mechs don't affect drones

==[Royalty] Psychic trait balance==
-Trans Apocriton buff:
----[Biotech] if there is no mechanoid faction, or it’s been deactivated (e.g. by the destruction of the cerebrex core), then… creates mech boss chips in inventory (1 signal chip every 6-12d, 1 powerfocus chip every 10-20d, 1 nano-structuring chip every 15-30d)
----[Odyssey] Grants the Call Mechanoids, Call Drop Pods, and Deactivate Mechanoid abilities
----[O] Technopathic control also works on (non-boss) drones 100% of the time, although since they’re psydeaf most single-target psycasts can’t target them in the first place. Drones die once technopathic control expires
-Trans Peregrine buff: stun chance 40%→85%
-Trans Ziz adjustment: Psychic Pulverization has a clamor radius of 40

==Trait balance==
-Asocial commonality 0.6→0.8
-Mariner commonality 0.7→1
-Vagabond commonality 0.6→0.7
-[O, R] Angler buff: gains 3% psyfocus per fishing attempt
-[O] Pescatarian commonality 0.5→0.6

==PNF balance==
-Drudge charge cost set to 3
-[O] Navigator charge cost set to 6

==Bugfixes==
-PNFs can no longer stack with each other, preventing an exploit whereby a player could cleverly position a pawn using a PNF while atop another PNF in order to... somehow, I don't understand the particulars of the math... refund some of the charges used
-[R] Psychic Peregrine stun no longer triggers on friendly pawns, as intended
-[R] Psychic Phoenix AI targeting no longer only goes for corpses who meet a minimum market value threshold, fixing a 1.6-specific targeting issue
-[R, B] Fixed an unused fallback value for the chance an apocriton’s death shockwave will transcend woke pawns it hits

==Mod compatibilities==
-Alpha Mechs x [Biotech]: Apocriton chip production also creates 1 hyper-linkage chip every 24-36d, 1 stellar processing chip every 30-45d, and 1 quantum matrix chip every 50-100d
-ReGrowth 2: Mariners gain 2x mood bonuses from bathing in marsh, water, ocean, or hot spring

Opdatering: 13. aug. kl. 16:27

v1.1.1
==New trait==
-[Odyssey] Navigator (great, 0.6) “NAME has an impressive sense of direction, as well as great situational awareness. HE rarely gets lost, surprised by traps, or otherwise inconvenienced by difficulties during travel.” Ew/ Imperceptive. Must be capable of intellectual work. Starting possessions 1-2 maps. +15% caravan bonus speed factor; -0.5bs caravan visibility offset; +10% piloting ability; 0.2x trap spring chance

==Psychic trait mechanics==
-[Odyssey] Destroying the mechhive transcends any woke pawn on the map

==Mod compatibilities==
-Deep Orbit: Celestial Celerity benefits are also triggered by being in deep orbit (but not by being inside an asteroid’s insect lair)
-VSIE Rational Trait Development: Navigator can be granted by Resurrection, Birthday, or Bestowal