全面战争:幕府将军2

全面战争:幕府将军2

Master of Strategy FOTS - Growth | Building rebalance
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更新于:4 月 29 日 上午 7:22
作者:TechPower$

industrial cotton plantation produces more cotton from 5 to 20
Another reason for industrialization of production

fixed bug with historical building that reduced naval create time from 6 turns to 1 turn

更新于:4 月 27 日 上午 7:53
作者:TechPower$

bos_ex_market_2_finance decreased mosf_conversion_p_modern from 3 to 2
bos_ex_market_3_finance decreased mosf_conversion_p_modern from 5 to 3
mosf_conversion_p_modern_osmosis halved

This should make finance district more valuelable

更新于:4 月 26 日 上午 3:59
作者:TechPower$

Decreased gdp growth from traditional entertainment building from 1300-1500 to 900

更新于:4 月 19 日 上午 6:24
作者:TechPower$

to build a legendary dojo requires a resource of traditional weapons.
Sumo Arena - Traditional Clothing
These can be obtained by building a level 3 workshop

更新于:4 月 11 日 上午 3:21
作者:TechPower$

Updated thumbnail picture

更新于:4 月 9 日 上午 8:21
作者:TechPower$

Reduced the amount of resources produced by mines

更新于:4 月 3 日 上午 10:50
作者:TechPower$

the amount of resources produced by workshops has been halved

更新于:4 月 2 日 上午 10:33
作者:TechPower$

Added missed "building weight" for Military city Level 3 and Level 4.
This will help the AI choose what to build

更新于:3 月 30 日 上午 1:35
作者:TechPower$

Reworked Campaign AI for buildings. AI should build Military cities

更新于:3 月 25 日 上午 3:17
作者:TechPower$

Now possible upgrade from Port traditional level 3 to Port Military level 3