Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Cruel Boolean Wires
正在显示第 1 - 9 项,共 9 项条目
更新于:7 月 8 日 上午 6:48

Update F3: The "Prime Checker" Update

- Fixed prime checkers. It's complicated.

更新于:5 月 24 日 上午 6:12

Update F2: The "How Did I Not Notice This Earlier?" Update

Removed Standard shaders from a few things, most notably the module background

更新于:5 月 10 日 上午 5:49

Update F1: The "Autosolver Implementation" Update

- Added TP autosolver. That is all. :/

更新于:4 月 25 日 上午 9:28

Update U6: The "Dat make no senze" Update (Major update, manual reprint required)

- **Module no longer resets to Stage 1 on a strike**
- Changed rule 6 in its entirety
- Fixed a bug on rule S
- Standard shaders replaced with KT/Mobile/Diffuse shaders

更新于:2 月 16 日 下午 6:57

Update U5 - The "One Fix, One Feature" Update

- Fixed the way "◇" works.
- Changed "∅" in the manual **(MANUAL REPRINT REQUIRED)**

更新于:2 月 5 日 上午 11:18

Update U4: The "So C# *DOES* have memory storage, huh" Update

- The bug from U3 only occurs when the displays have the same character. It should be fixed by now.

更新于:2 月 4 日 下午 10:59

Update U3: The "Attack Of The Bugfixes, Act II: Hopefully This Works" update

So Possessed found a bug where the unary operators didn't apply properly, and I couldn't really figure it out...
...the best I did for now is **changing the way unary operators work.**

Part of me expects ``IndexOutOfRangeException``s to happen, but since I changed the way those equals-statements work, they likely won't.

If this doesn't fix the bug, IDK what will.

更新于:2 月 3 日 下午 2:35

Update U2: The "Attack Of The Bugfixes, Act I" Update

- So turns out I missed 2 modules in Rule U, so I added them.
- Extra manual clarifications :O (Manual reprint recommended)

更新于:2 月 2 日 上午 9:00

Update U1 - Initial Release x)