Rocket League

Rocket League

20XX Dribble Challenge
正在显示第 1 - 10 项,共 10 项条目
更新于:5 月 22 日 下午 8:49
作者:schwing

v1.0.9
- Signed map

更新于:5 月 21 日 下午 1:55
作者:schwing

v1.0.8
- Added collision to rings (thanks Kontinuum!)

更新于:2 月 3 日 上午 4:25
作者:schwing

v1.0.7
- Fixed an issue with the ball decal on level 9 showing up if you hit the target on level 6 and got there without dying
- Dying to the red lasers on level 15 now resets the cycle

更新于:2 月 2 日 下午 9:48
作者:schwing

v1.0.6
- Changed GG billboard
- Saws no longer shoot you upwards while skipping levels

更新于:2 月 2 日 下午 9:03
作者:schwing

v1.0.5
- Nerfed level 19. This is the first and only gameplay change I will be making.
- The Checkpoint Reached animation is now 120fps
- Buildings now accept the dynamic ball decal indicator
- Buildings now have sticky walls.

更新于:2 月 1 日 上午 6:38
作者:schwing

v1.0.4
- Changed death animations to be more in line stylistically with the checkpoint animation. I'm going to bed now

更新于:2 月 1 日 上午 3:57
作者:schwing

v1.0.3 -
- Fixed minor visual bug nobody would notice ever
- Offset the ball's position in level 1 slightly to make it so you can't dribble without touching your left stick anymore

更新于:2 月 1 日 上午 2:19
作者:schwing

v1.0.2 -
- Fixed ball indicator not working on lvl 9
- Moving platform on lvl 9 now resets when hitting a death trigger
- Deaths toll no longer counts up if you finished the map
- Moved buildings around to make ambient occlusion bugs less noticable (again).

更新于:2 月 1 日 上午 1:15
作者:schwing

v1.0.1 -
- Added notice in help menu to disable Ambient Occlusion
- Moved buildings around to make ambient occlusion bugs less noticable.

更新于:1 月 31 日 下午 9:53
作者:schwing

v1.0.0 - Release version