Garry's Mod

Garry's Mod

KINO REZZURRECTED - An nZombies Rezzurrection Config
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更新于:11 月 30 日 上午 1:53

Slightly extended fadeout distance on a single prop (world's most major update ever)

更新于:11 月 29 日 上午 7:11

- Quick patch just to stop some timers from running after the game has ended (namely related to the new teleporter features)

更新于:11 月 29 日 上午 4:58

- Major teleporter improvements: added audio/visual effects and a 10% chance to be temporarily transported to a secret room.
- Improved FPS
- Improved intro scripting
- Detail improvements and collision fixes
- Added zombie spawn near PM63 wall buy
- Fixed a 1-spawn camp spot by increasing spawn range and adding additional flank
- Reverted back to BO3 Thundergun, because, man... it just looks *way* better.

更新于:11 月 28 日 上午 6:20

- Character dialog scripts and sound assets removed
- Implemented working mystery box locator / light board (power must be on!)
- Removed mystery box beam
- Nav mesh improvements
- Removed molotovs from mystery box
- Traps rebalanced to last 30 seconds and have 120 second cooldowns
- Added and re-adjusted box weapons (added a couple of WaW guns such as the MP40 and PPSH, changed thundergun from BO3 to BO1, wonder weapons have a lower chance, etc)
- Overhauled the way Nova Crawler spawns function. Now, they *cannot* spawn without power being turned on, and they will only spawn from side areas when those areas are opened (previously they were tied to the power flag only and would get stuck)
- Ambient sound overhaul
- Color correction and fog adjustments
- General code cleanup and optimization
- Added missing trap button in dressing room hallway
- Fire trap now properly costs points and requires power to be used
- Dynamic lighting when fire trap is active
- Added subtle screen vignette and sharpness
- Fixed map brightness and bloom, should be consistent across players and not too dark
- Added gameover color correction
- Fixed certain visual bugs
- Zombie spawns re-balanced
- Re-done doors
- Double Tap 1 "upgrade on buy" removed.

更新于:6 月 20 日 上午 1:21

- Moved color correction entity to the spawn area for easy access (allows people experiencing difficulties with the brightness to fix it themselves)

- Improved nav mesh

更新于:3 月 27 日 上午 9:24

- Various nav mesh/zone improvements

- Spawn range adjustments

- Color correction adjustments

- Nav mesh has been adjusted so you can now do the OG fire trap exploit (stand in the corner where the couch is and the zombies won't be able to kill you while the fire trap is active)

更新于:3 月 26 日 下午 12:17

Added nav zones

更新于:3 月 26 日 上午 6:44

Double Tap 2 has now been replaced with the original Double Tap 1 to better fit the BO1 aesthetic. However: Double Tap 1 will be upgraded when you buy it, so the fire rate increase is extra significant for certain weapons.

更新于:3 月 22 日 上午 12:58

Removed nova crawler spawn near fire trap

更新于:3 月 21 日 上午 4:10

Updated mapscript