RimWorld
World Tech Level
Affichage des entrées 1-9 sur 9
Mis à jour le : 15 juil. à 13h08

Update 1.1.6

- Added filtering for Odyssey DLC landmarks and map features
- Added default tech levels for incidents from VFE Insectoids 2
- Added mod setting for dev quick test world tech level
- Fixed compatibility patch for Dubs Mint Menus

Mis à jour le : 27 juin à 10h52

Update 1.1.5

- Support for RimWorld 1.6

Mis à jour le : 24 mai à 12h05

Update 1.1.4

- Added option to select factions which will be excluded from all filtering
- Advanced Components and Advanced Fabrication are now available at 'Industrial'
- Added filtering for ancient car wrecks from 'Vanilla Vehicles Expanded'
- Added default tech levels for incidents from the 'Sparkling Worlds' mod

Mis à jour le : 28 mars à 11h53

Update 1.1.3

- Reworked weapon and apparel selection/filtering conditions
- Empire faction will now be retained by default when the VFE Empire mod is present
- Added filtering for research given by ideology memes (e.g. Bloodfeeding)
- Added support for custom backstory tags 'Medieval', 'Industrial', etc.
- Fixed UI errors in mod settings window caused by some mod-added defs
- Added compatibility patch for the 'Research Pal' mod
- Added Mechanoids faction to the 'Overrides' settings tab
- Added default tech levels for some Alpha Animals resources

Mis à jour le : 27 févr. à 11h33

Update 1.1.2

- Added filtering for Schematic book contents
- Added support for 'Real Ruins' (ruin contents are now filtered)
- Added compatibility patch for the 'Better Research Tabs' mod
- Added compatibility patch for the 'Research Powl' mod
- Added default tech level for VFED scheduled quest

Mis à jour le : 11 févr. à 6h39

Update 1.1.1

- Added default tech levels for events from 'Vanilla Events Expanded'
- Added default tech levels for xenotypes from VRE Android and VRE Archon
- Added filtering for raid strategies and arrival modes (drop pods, sieges)
- Added scenario part that can be used to pre-configure world's tech level
- Added mod option to ignore pre-configured tech level from scenario
- Added some filtering and sorting options to the Overrides tab
- Fixed filtering of quests manually triggered by mods (e.g. Alpha Genes)
- Fixed issue with mechanoids as guards in relic quest sites
- Fixed filtering of turrets and electrical devices in quest sites
- Fixed detection of scenario tech levels when Medieval Overhaul is present
- Fixed UI overlap of world tech level slider when many world gen mods present
- Fixed Royal Ascent quest issue when no Industrial+ factions present
- Fixed filtering of resources/loot at work sites

Mis à jour le : 1 févr. à 14h08

Update 1.1.0

- Factions can now be retroactively added when changing the tech level in an ongoing game
- Added new filter that hides items in stockpile settings and other places in the UI
- Added compatibility patch for the 'Realistic Planets Continued' mod
- Fixed compatibility issue with the 'Vanilla Races Expanded - Phytokin' mod
- Added bulk-set and bulk-reset actions in override settings
- Added tech level override settings for factions
- Fixed filtering of mechanitor related items and research
- Improved research filtering rules

Mis à jour le : 25 janv. à 7h58

Update 1.0.0

- Initial release

Mis à jour le : 25 janv. à 4h58

[Auto-generated text]: Initial upload.