Garry's Mod

Garry's Mod

SHI NO NUMA REZZURRECTED · An nZombies Rezzurrection Config
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更新于:11 月 22 日 下午 11:24

- Reduced bloom and adjusted color correction
- Fixed blood z-fighting near fishing hut in multiplayer
- Hopefully fixed a rare rendering bug with dynamic props

更新于:11 月 22 日 下午 1:50

- reduced overall darkness level
- prop fade distance reduced as well, hopefully improves optimization somewhat.

更新于:11 月 16 日 上午 12:51

- Zapper traps now have a 30 second duration and a 120 second cooldown like all the other WaW configs

更新于:11 月 14 日 上午 12:30

更新于:11 月 13 日 下午 10:06

- Fixed issue relating to the Flogger trap

更新于:11 月 13 日 下午 6:57

- Slight detail improvement
- Color correction adjustment
- Flashlight FOV reduced from 60 to 45

更新于:11 月 13 日 下午 6:56

更新于:11 月 12 日 下午 11:08

- Nav mesh and zombie spawn improvements
- FPS optimization
- Fog and color correction adjustment
- Dynamic contrast system (indoors areas will be brighter and outdoor areas will be darker)
- New dynamic event at beginning of game: 3 bright orange lamps have been placed to better reflect the look of the original Shi No Numa. But due to performance costs, these lights turn off after 20 seconds from an electrical short, leaving you in darkness.

更新于:11 月 12 日 上午 1:36

- Nav mesh improvements
- Zombie spawn improvements
- Added some basic nav zoning, mostly for the main hut so it doesn't take so long for zombies to invade whatever room you're camping, especially in the beginning when the zombies are slow. there are still flanks.
- Optimization
- Reintroduced some COD2 guns and modded WaW guns, though with less chance than the regular WaW weapons. Just for fun, and without breaking the aesthetic.
- Zapper traps should now kill zombies faster
- Cooldown between Flogger uses increased from 90 seconds to 120 seconds

更新于:11 月 10 日 上午 10:24

Boosted swamp zombie spawn chance from 10 to 50 (only 11 zombies per round can come from the swamps, zombies that come from barricades can spawn infinitely and have a 100% chance to spawn, so there should be about an even split of zombies coming from all sides)