Company of Heroes 3
(8) Oliveto Citra
กำลังแสดง 21-30 จาก 60 รายการ
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อัปเดต: 10 มี.ค. @ 4: 45am
โดย DutchToast

อัปเดต: 10 มี.ค. @ 4: 33am
โดย DutchToast

อัปเดต: 1 มี.ค. @ 3: 24pm
โดย DutchToast

new update out with fx pass:

* added fleeing sparrows
* added butterflies
* added new fog effects particularly in left side

อัปเดต: 28 ก.พ. @ 4: 01am
โดย DutchToast

อัปเดต: 27 ก.พ. @ 4: 40pm
โดย DutchToast

* audio regions fixed
* spline and splat work
* slight cover tweaks

อัปเดต: 27 ก.พ. @ 2: 08am
โดย DutchToast

อัปเดต: 25 ก.พ. @ 3: 18pm
โดย DutchToast

* updated with new autumn foliage for Aleppo pines, olive trees, vineyards and various shrubs
* minor ground texture tweaks

อัปเดต: 23 ก.พ. @ 3: 14pm
โดย DutchToast

* general texture and spline work, focusing on erosion splines
* moved left side players in and up a little

อัปเดต: 12 ก.พ. @ 6: 27am
โดย DutchToast

* flattened team 1 player 2 position
* visual pass on rocky areas
* minor dirt track tweaks
* ditch splines tidied up

อัปเดต: 11 ก.พ. @ 2: 18pm
โดย DutchToast

substantial visual pass

* road splines tidied up and made dirt tracks more pronounced where appropriate
* added lots of debris near damaged buildings
* added internal furniture to certain buildings, predominantly the blockers near the church for visual effect since the roof is missing in large parts
* tidied up and enhanced splats as part of tree replicators
* measured tracks (tank/truck/tractor) against vehicles and re-sized them appropriately
* reduced width of farm splines that were slightly oversized (compared to tractor wheel-span)
* recoloured said tracks to align with underlying textures
* added 2 diggers near forestry areas
* added single sandbags in bulk near fortification for enhanced grounding of sandbag walls
* added sandbag walls to some of the central buildings
* enhanced main road to pull all the way out rather than fade near the edges of the map
* added out of bounds ruin near team 2 starting position
* added small out of bound buildings near team 1 starting position
* added more pine trees to obscure edge of map, particularly near team 2 middle starting position
* added checkpoint in out of bounds area near middle team 2 starting position near the end of the road
* redid orchard tree root system for both orange and olive trees
* added green cover tractor in olive orchards as balance towards the wooden 2 story sheds on either end
* added yellow/orange or red leaves near appropriate vegetation